Title:
An Architecture for Spatial Audio Servers

dc.contributor.author Burgess, David A.
dc.contributor.author Verlinden, Jouke C.
dc.date.accessioned 2004-11-29T20:27:43Z
dc.date.available 2004-11-29T20:27:43Z
dc.date.issued 1993
dc.description.abstract Before spatial sound can be useful in large software systems, there must be a sufficient application programmer's interface (API) for the control of the spatial audio system and for the management of finite audio processing resources. Researchers are using virtual environments as driving applications to determine the requirements of such an interface. en
dc.format.extent 24007 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3644
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-93-34
dc.subject Spatial sound en
dc.subject Virtual environments en
dc.subject API en
dc.subject Audio processing en
dc.title An Architecture for Spatial Audio Servers en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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