Title:
Using Texture Maps to Correct for Optical Distortion in Head-Mounted Displays

dc.contributor.author Watson, Benjamin A. (Benjamin Allen)
dc.contributor.author Hodges, Larry F.
dc.date.accessioned 2004-11-02T16:14:31Z
dc.date.available 2004-11-02T16:14:31Z
dc.date.issued 1995
dc.description.abstract This paper describes a fast method of correcting for optical distortion in head-mounted displays (HMDs). Since the distorted display surface in an HMD is not rectilinear, the shape and location of the graphics window used with the display must be chosen carefully, and some corrections made to the predistortion model. A distortion correction might be performed with optics that reverse the distortion caused by HMD lenses, but such optics can be expensive and offer a correction for only one specific HMD. Integer incremental methods or a lookup table might be used to calculate the correction, but an I/O bottleneck makes this impractical in software. Instead, a texture map may be defined that approximates the required optical correction. Recent equipment advances allow undistorted images to be input into texture mapping hardware at interactive rates. Built in filtering handles predistortion aliasing artifacts. en
dc.format.extent 115422 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3549
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-95-04
dc.subject Computer graphics en
dc.subject Virtual reality en
dc.subject Optical distortion en
dc.subject Predistortion en
dc.subject Head-mounted displays en
dc.title Using Texture Maps to Correct for Optical Distortion in Head-Mounted Displays en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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