Title:
Participatory Design Research Methodologies: A Case Study in Dancer Sonification
Participatory Design Research Methodologies: A Case Study in Dancer Sonification
dc.contributor.author | Landry, Steven | |
dc.contributor.author | Jeon, Myounghoon | |
dc.contributor.corporatename | International Community for Auditory Display | |
dc.contributor.corporatename | Michigan Technological University. Mind Music Machine Lab | |
dc.date.accessioned | 2017-06-15T18:31:42Z | |
dc.date.available | 2017-06-15T18:31:42Z | |
dc.date.issued | 2017-06 | |
dc.description | Presented at the 23rd International Conference on Auditory Display (ICAD 2017) in Pennsylvania, USA. | |
dc.description.abstract | Given that embodied interaction is widespread in Human-Computer Interaction, interests on the importance of body movements and emotions are gradually increasing. The present paper describes our process of designing and testing a dancer sonification system using a participatory design research methodology. The end goal of the dancer sonification project is to have dancers generate aesthetically pleasing music in real-time based on their dance gestures, instead of dancing to pre-recorded music. The generated music should reflect both the kinetic activities and affective contents of the dancer’s movement. To accomplish these goals, expert dancers and musicians were recruited as domain experts in affective gesture and auditory communication. Much of the dancer sonification literature focuses exclusively on describing the final performance piece or the techniques used to process motion data into auditory control parameters. This paper focuses on the methods we used to identify, select, and test the most appropriate motion to sound mappings for a dancer sonification system. | en_US |
dc.identifier.citation | Landry, S., Jeon, M. "Participatory Design Research Methodologies: A Case Study in Dancer Sonification" Presented at the 23rd International Conference on Auditory Display (ICAD2017), June 20-23, 2017, Pennsylvania State University, State College, PA, USA. | en_US |
dc.identifier.doi | https://doi.org/10.21785/icad2017.069 | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/58379 | |
dc.publisher | Georgia Institute of Technology | en_US |
dc.publisher | Georgia Institute of Technology | |
dc.publisher.original | International Community on Auditory Display | |
dc.publisher.original | International Community for Auditory Display (ICAD) | |
dc.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | |
dc.subject | Auditory display | en_US |
dc.subject | Human computer interaction | en_US |
dc.subject | Dance sonification | en_US |
dc.subject | Body movement sonification | en_US |
dc.title | Participatory Design Research Methodologies: A Case Study in Dancer Sonification | en_US |
dc.type | Text | |
dc.type.genre | Proceedings | |
dspace.entity.type | Publication | |
local.contributor.corporatename | Sonification Lab | |
local.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
relation.isOrgUnitOfPublication | 2727c3e6-abb7-4df0-877f-9f218987b22a | |
relation.isSeriesOfPublication | 6cb90d00-3311-4767-954d-415c9341a358 |