Title:
Exploiting Spatio-Temporal Coherence in Ray-Traced Animation Frames

dc.contributor.author Adelson, Stephen Joel
dc.contributor.author Hodges, Larry F.
dc.date.accessioned 2004-11-12T14:47:26Z
dc.date.available 2004-11-12T14:47:26Z
dc.date.issued 1993
dc.description.abstract The majority of computer graphics images are generated as part of a sequence of animation frames. The usual approach for producing these images, however, is to render each frame in an animation as if it were a single, isolated image. We describe a technique that exploits spatial-temporal coherence between frames to speed up the generation of a ray-traced animation sequence. The concept is that the information gained when ray-tracing a particular frame in a sequence may be used to speed up the ray-tracing of other nearby frames. Based on a stereoscopic generation technique that generates the second half of a stereo pair for as little as 5% of the effort required to fully ray-trace the first half, this approach promises significant savings when ray-tracing animations with certain characteristics. Our algorithm is tested on an animation with many reflective surfaces, yet it still attains an overall 60% savings over full ray-tracing in terms of the number of rays solved. en
dc.format.extent 2430645 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3608
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-93-01
dc.subject Display algorithms en
dc.subject Ray-traced animation en
dc.subject Spatial coherence en
dc.subject Temporal coherence en
dc.title Exploiting Spatio-Temporal Coherence in Ray-Traced Animation Frames en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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