Serix: A Reflective Game-Based Learning Experience to Support Young Adults in Navigating Life Transitions

Author(s)
Yu, Yuchuan
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Abstract
Navigating significant life transitions such as graduation, career changes, relocation, and relationship shifts—presents unique challenges for young adults, often requiring them to adapt to new circumstances and develop effective coping strategies. This study investigates the interplay of personal experiences, social dynamics, and external stressors during these transitions and explores how Game-Based Learning (GBL) can support young adults in managing these challenges. Through user-centered research, including semi-structured interviews and iterative design testing, this study develops Serix, an innovative card-based board game. Serix combines engaging mechanics, reflective prompts, and narrative-driven scenarios to encourage self-reflection, foster adaptability, and support decision-making. The findings demonstrate the potential of GBL to empower young adults with tools to navigate complex transitions while maintaining an enjoyable and meaningful experience.
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Date
2024-12-12
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Text
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Thesis (Masters Degree)
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