Games
Author(s)
Briggle, Adam
Holbrook, J. Britt
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Abstract
The long history of humans playing games to amuse or
challenge themselves has been fundamentally transformed
by science and technology. Science has studied in detail
how games work, and technology has created whole new
forms of computer and video games. Computer and video
games exhibit two types of relationships to ethics: one
concerns the ethics of the games themselves, another the
possibility of using games to teach ethics.
Sponsor
This work was supported by the US National Science Foundation
under Grants No. 1252692 & 1338739. Any opinions, findings and
conclusions or recommendations expressed in this material are those of
the authors and do not necessarily reflect the views of the National
Science Foundation (NSF).
Date
2015
Extent
Resource Type
Text
Resource Subtype
Book Chapter