Games

Author(s)
Briggle, Adam
Holbrook, J. Britt
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Abstract
The long history of humans playing games to amuse or challenge themselves has been fundamentally transformed by science and technology. Science has studied in detail how games work, and technology has created whole new forms of computer and video games. Computer and video games exhibit two types of relationships to ethics: one concerns the ethics of the games themselves, another the possibility of using games to teach ethics.
Sponsor
This work was supported by the US National Science Foundation under Grants No. 1252692 & 1338739. Any opinions, findings and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation (NSF).
Date
2015
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Text
Resource Subtype
Book Chapter
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