Procedural Sonification of Environmental Phenomena for Realistic Sound Design

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Menexopoulos, Dimitri
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Abstract
This paper investigates procedural sonification models of environmental event simulations for practical sound design purposes, focusing on rain, sea wave and wind sounds. By capturing the physical processes behind these phenomena, such as water droplet ripples on impact for rain, wave dynamics using fractal geometry approximations for sea waves and wind turbulence for airflows, the study generates realistic soundscapes that mirror real-world acoustic behaviours. Objective evaluation shows that these techniques exhibit satisfactory audio similarity to more established sample-based and procedural sound design methods for the same phenomena, while highlighting a novel and intuitive approach to the task. This research aims to contribute to the advancement of sound design for immersive audio-visual media, such as film, games, digital installations and extended reality applications and also to offer valuable insights for scientific research in environmental acoustics and simulation modelling. The findings underscore the potential of animation-based procedural sonification as a versatile tool for creating high-fidelity, context-specific audio, with broad applications in both creative and scientific fields.-
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2025-06
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Text
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Proceedings
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Creative Commons Attribution Non-Commercial 4.0 International (CC BY-NC 4.0)