Title:
Making it difficult: modernist poetry as applied to game design analysis
Making it difficult: modernist poetry as applied to game design analysis
dc.contributor.advisor | Bogost, Ian | |
dc.contributor.author | Asad, Mariam | en_US |
dc.contributor.committeeMember | Engberg, Maria | |
dc.contributor.committeeMember | Murray, Janet | |
dc.contributor.committeeMember | Pearce, Celia | |
dc.contributor.department | Literature, Communication, and Culture | en_US |
dc.date.accessioned | 2011-07-06T16:49:01Z | |
dc.date.available | 2011-07-06T16:49:01Z | |
dc.date.issued | 2011-04-05 | en_US |
dc.description.abstract | The process of reading a modernist poem is just as much a process of deconstructing it: the language is designed to make meaning through inefficient means, like the aforementioned fragmentation and assemblage. The reader must decode the text. This is what I want to extract as a point of entry to my videogame analysis. The process of reading is not unlike the process of playing. Instead of linguistic structures, a player must navigate a game‟s internal rule system. The pleasure for both the reader and player comes from decoding the poem and game, respectively. I am not making claims that relationships between modernist poetry and videogames are inherent or innate. Similarly, I am not providing a framework to apply one medium to the other. Instead I want to investigate how each medium uses its affordances to take advantage of its potential for creative expression. I do not consider poetry or literature to be superior to videogames, nor am I invoking the argument that videogames should imitate earlier media. My goal is to compare specific modernist poems and videogames to see how each medium makes meaning through its respective processes. | en_US |
dc.description.degree | M.S. | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/39617 | |
dc.publisher | Georgia Institute of Technology | en_US |
dc.subject | Game studies | en_US |
dc.subject | Game design | en_US |
dc.subject | Close reading | en_US |
dc.subject | Modernism | en_US |
dc.subject | Poetics | en_US |
dc.subject | Poetry | en_US |
dc.subject.lcsh | Games | |
dc.subject.lcsh | Video games | |
dc.subject.lcsh | Video games Design | |
dc.subject.lcsh | Video games in art | |
dc.title | Making it difficult: modernist poetry as applied to game design analysis | en_US |
dc.type | Text | |
dc.type.genre | Thesis | |
dspace.entity.type | Publication | |
local.contributor.corporatename | School of Literature, Media, and Communication | |
local.contributor.corporatename | Ivan Allen College of Liberal Arts | |
relation.isOrgUnitOfPublication | 43c73fdb-8114-4ef3-a162-dfddd66e3da5 | |
relation.isOrgUnitOfPublication | b1049ff1-5166-442c-9e14-ad804b064e38 |
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