Title:
Wii-mote robot control using human motion models
Wii-mote robot control using human motion models
dc.contributor.author | Smith, Christian | |
dc.contributor.author | Christensen, Henrik I. | |
dc.contributor.corporatename | Georgia Institute of Technology. College of Computing | |
dc.contributor.corporatename | Georgia Institute of Technology. Center for Robotics and Intelligent Machines | |
dc.contributor.corporatename | Kungl. Tekniska Högskolan. Centrum för Autonoma System | |
dc.date.accessioned | 2011-03-14T19:25:33Z | |
dc.date.available | 2011-03-14T19:25:33Z | |
dc.date.issued | 2009-10 | |
dc.description | (c) 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. | en_US |
dc.description | Presented at the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems; October 11-15, 2009; St. Louis, USA. | |
dc.description | Digital Object Identifier: 10.1109/IROS.2009.5354593 | |
dc.description.abstract | As mass-market video game controllers have become more advanced, there has been a recent increase in interest for using these as intuitive and inexpensive control devices. In this paper we examine position control for a robot using a wiimote game controller. We show that human motion models can be used to achieve better precision than traditional tracking approaches, sufficient for simpler tasks. We also present an experiment that shows that very intuitive control can be achieved, as novice subjects can control a robot arm through simple tasks after just a few minutes of practice and minimal instructions. | en_US |
dc.identifier.citation | Smith, C., and Christensen, H. I. Wii-mote robot control using human motion models. In IEEE/RSJ Intl. Conf. on Intell. Robots and Systems (St. Louis, MO, Oct. 2009), IEEE. | en_US |
dc.identifier.isbn | 978-1-4244-3803-7 | |
dc.identifier.uri | http://hdl.handle.net/1853/37390 | |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.publisher.original | Institute of Electrical and Electronics Engineers | |
dc.subject | Computer games | en_US |
dc.subject | Motion control | en_US |
dc.subject | Video game controllers | en_US |
dc.title | Wii-mote robot control using human motion models | en_US |
dc.type | Text | |
dc.type.genre | Article | |
dspace.entity.type | Publication | |
local.contributor.author | Christensen, Henrik I. | |
local.contributor.corporatename | Institute for Robotics and Intelligent Machines (IRIM) | |
relation.isAuthorOfPublication | afdc727f-2705-4744-945f-e7d414f2212b | |
relation.isOrgUnitOfPublication | 66259949-abfd-45c2-9dcc-5a6f2c013bcf |