Title:
Real-time, Photo-realistic, Physically Based Rendering of Fine Sacle Human Skin Structure

dc.contributor.author Haro, Antonio
dc.contributor.author Guenter, Brian K.
dc.contributor.author Essa, Irfan
dc.date.accessioned 2004-10-07T18:04:08Z
dc.date.available 2004-10-07T18:04:08Z
dc.date.issued 2001
dc.description Brian Guenter (Microsoft) en
dc.description.abstract Skin is noticeably bumpy in character, which is clearly visible in close-up shots in a film or game. Methods that rely on simple texture-mapping of faces lack such high frequency shape detail, which makes them look non-realistic. More specifically, this detail is usually ignored in real-time applications, or is drawn in manually by an artist. In this paper, we present techniques for capturing and rendering the fine scale structure of human skin. First, we present a method for creating normal maps of skin with a high degree of accuracy from physical data. We also present techniques inspired by texture synthesis to "grow" skin normal maps to cover the face. Finally, we demonstrate how such skin models can be rendered in real-time on consumer-end graphics hardware. en
dc.format.extent 251494 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3326
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-01-11
dc.subject Real-time rendering en
dc.title Real-time, Photo-realistic, Physically Based Rendering of Fine Sacle Human Skin Structure en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.author Essa, Irfan
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isAuthorOfPublication 84ae0044-6f5b-4733-8388-4f6427a0f817
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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