Simulation, Animation, and Control of Multi-Body Mechanisms
Author(s)
Hogan, John E.
Advisor(s)
Editor(s)
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Abstract
A three-dimensional graphical environment,
called the Multi-Body Simulator or MBSim, has
been developed for the simulation, animation, and
control of multi-body mechanisms with or without
sensors. The mechanisms can be composed of
holonomic links. such as revolute and prismatic
links, and nonholonomic links. such as tricycle like
vehicles. This graphical environment is applied to tasks in the nuclear industry. The graphical
environment has been designed and programmed in
an object oriented fashion to enable a building block
approach to creating multi-body mechanism models.
The uses in the nuclear industry, attributes of this
graphical environment, benefits of object oriented
design, and aspects of simulation and animation with
the system will be discussed.
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Date
1994-08
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Resource Type
Text
Resource Subtype
Proceedings