Scene management for modelled audio objects in interactive worlds
Author(s)
Menzies, D.
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Abstract
The acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting at a given time. High and low level structures are presented for managing this complexity efficiently and with flexibility, based upon an existing PC system.
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Date
2002-07
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Text
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Proceedings