Title:
Deep Convolutional Player Modelling on Log and Level Data

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Author(s)
Liao, Nicholas
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Advisor(s)
Riedl, Mark
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Abstract
We present a novel approach to player modeling based on a convolutional neural net trained on game event logs. We test our approach and a hybrid extension over two distinct games, a clone of Super Mario Bros. and Gwario, a human computation version of Super Mario Bros: The Lost Levels. We demonstrate high accuracy in predicting a variety of measures of player experience across these two games. Further we present evidence that our technique derives quality design knowledge and demonstrate the ability to build a more general model.
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Date Issued
2018-05
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Undergraduate Thesis
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