Title:
Designing a character avatar model for the Mermaids MMO

dc.contributor.author Ead, Samer Omar en_US
dc.contributor.department Computational Media en_US
dc.date.accessioned 2010-12-21T15:28:54Z
dc.date.available 2010-12-21T15:28:54Z
dc.date.issued 2010-12-20 en_US
dc.description.abstract This paper describes the technique formed for the creation of an efficient, simply rigged, customizable mermaid avatar model for the Mermaids massively multiplayer online game (MMOG). Our goal was to improve the in game customization of the player s 3D mermaid model, while maintaining rendering efficiency. We devised a procedure that utilizes the iterative nature of design without sacrificing the scientific and technical aspects of the project. Our procedure begins by a method known as Partitioning where we break down the model s body into distinct sub-models. During development, this partitioning allowed us to focus on smaller concise areas of interest, whereas during game-play this change granted the player greater strands of customization freedom. Since the model relied on a skeleton for its animations, it s partitioning required Skeletal Reformations to reassess the control scheme of the rig over the sub-models. In this method, individual sub-skeletons were designed to provide increased local control over their respective sub-models in contrast to the global control that the previous rig allowed. The sub-skeletons were then joined together forming a combined and complete skeletal rig for the mermaid model. We iterated through the previous methods refining their procedures in efforts of Balancing Customizability with Efficiency , which in turn provided us with the results of our novel technique. Our technique utilizes innovative methods that localize skeletal control over respective sub-models in a novel way, which allows increased customizability with limited costs to efficiency. en_US
dc.description.advisor Faculty Mentor: Celia Pearce en_US
dc.identifier.uri http://hdl.handle.net/1853/36563
dc.language.iso en_US en
dc.publisher Georgia Institute of Technology en_US
dc.subject Modeling en_US
dc.subject Game en_US
dc.subject Design en_US
dc.subject Character en_US
dc.subject Avatar en_US
dc.subject Model en_US
dc.subject Mermaids en_US
dc.subject MMO en_US
dc.subject MMOG en_US
dc.subject RPG en_US
dc.subject First person en_US
dc.title Designing a character avatar model for the Mermaids MMO en_US
dc.type Text
dc.type.genre Undergraduate Thesis
dspace.entity.type Publication
local.contributor.corporatename College of Computing
local.contributor.corporatename School of Interactive Computing
local.contributor.corporatename Undergraduate Research Opportunities Program
local.contributor.corporatename School of Literature, Media, and Communication
local.contributor.corporatename Ivan Allen College of Liberal Arts
local.relation.ispartofseries Undergraduate Research Option Theses
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