Title:
Techno-vernacular creativity, innovation and learning in underrepresented ethnic communities of practice

dc.contributor.advisor Pearce, Celia
dc.contributor.author Gaskins, Nettrice
dc.contributor.committeeMember Murray, Janet
dc.contributor.committeeMember Royster, Jacqueline
dc.contributor.committeeMember Eglash, Ron
dc.contributor.committeeMember Raengo, Alessandra
dc.contributor.department Literature, Media, and Communication
dc.date.accessioned 2015-01-29T13:10:21Z
dc.date.available 2015-01-29T13:10:21Z
dc.date.issued 2014-12
dc.description.abstract A model for ‘techno-vernacular’ creative production as an area of practice that investigates the characteristics of this production and its application in STEAM (Science, Technology, Engineering, Art, Mathematics) learning was proposed. This dissertation consists of a study involving four workshops conducted between 2013 and 2014 that sought to examine the impact of the following combined methods a) culturally situated design, which connects vernacular art and crafts with standards-based STEM principles and allows users to simulate and develop their own creations; b) art-based learning, which is effective in stimulating the development of 21st century skills such as creativity, learning, and innovation; and c) educational applications of new technologies on UEG learning in STEAM. Findings show that this combination led to an increase in interest and motivation among UEGs. This study demonstrates the connection between technical literacy, diversity, and culture through TVC taxonomy and a learning ecology for teaching STEAM. This research aims to make a significant contribution to interdisciplinary education by bringing the culturally situated design and arts-based learning communities to STEAM through the learning sciences and to further scientific understanding of UEG interest and motivation as a model to inform future research. en_US
dc.description.degree Ph.D.
dc.embargo.terms null en_US
dc.identifier.uri http://hdl.handle.net/1853/53163
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.subject Digital media en_US
dc.subject Creativity en_US
dc.subject Innovation en_US
dc.subject STEAM education en_US
dc.subject Cultural studies en_US
dc.title Techno-vernacular creativity, innovation and learning in underrepresented ethnic communities of practice en_US
dc.type Text
dc.type.genre Dissertation
dspace.entity.type Publication
local.contributor.corporatename School of Literature, Media, and Communication
local.contributor.corporatename Ivan Allen College of Liberal Arts
relation.isOrgUnitOfPublication 43c73fdb-8114-4ef3-a162-dfddd66e3da5
relation.isOrgUnitOfPublication b1049ff1-5166-442c-9e14-ad804b064e38
Files
Original bundle
Now showing 1 - 1 of 1
Thumbnail Image
Name:
GASKINS-DISSERTATION-2014.pdf
Size:
12.83 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
3.13 KB
Format:
Item-specific license agreed upon to submission
Description: