Title:
A Comparison of Head-Tracked and Vehicle-Tracked Virtual Audio Cues in an Aircraft Navigation Taask

dc.contributor.author Brungart, Douglas S
dc.contributor.author Simpson, Brian D
dc.contributor.author Dallman, Ronald C
dc.contributor.author Romigh, Griffin
dc.contributor.author Yasky, Richard
dc.contributor.author Raquet, John
dc.contributor.corporatename International Community for Auditory Display
dc.contributor.corporatename Air Force Research Laboratory
dc.contributor.corporatename General Dynamics
dc.contributor.corporatename NASA Langley Research Center
dc.contributor.corporatename Air Force Institute of Technology
dc.date.accessioned 2013-12-24T06:40:52Z
dc.date.available 2013-12-24T06:40:52Z
dc.date.issued 2007-06
dc.description Presented at the 13th International Conference on Auditory Display (ICAD2007) June 26-29, 2007 in Montréal, Canada.
dc.description.abstract Since the earliest conception of virtual audio displays in the 1980's, two basic principles that have guided their development have been 1) that virtual audio cues are ideal for providing information to pilots in aviation applications; and 2) that head-tracked virtual audio displays provide more accurate and more intuitive directional information than non-tracked displays. However, despite the obvious potential utility of spatial audio cues in the cockpit, very little quantitative data has been collected to evaluate the in-flight performance of pilots using virtual audio displays. In this study, sixteen pilots maneuvered a general aviation aircraft through a series of ten waypoints using only direction cues provided a virtual audio display system. Each pilot repeated the task twice: once with a virtual display slaved to the direction of the pilot's head, and once with a virtual audio display slaved to the direction of the aircraft. Both configurations provided audio cues that were sufficient for successful aircraft navigation, with pilots on average piloting their aircraft to within 0.25 miles of the desired waypoints. However performance was significantly better in the plane-slaved condition, primarily due to a leftward bias in the head-slaved flight paths. This result suggests how important frame of reference considerations can be in the design of virtual audio displays for vehicle navigation. en_US
dc.embargo.terms null en_US
dc.identifier.uri http://hdl.handle.net/1853/49972
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.publisher Georgia Institute of Technology
dc.publisher.original International Community on Auditory Display en_US
dc.publisher.original International Community for Auditory Display (ICAD)
dc.relation.ispartofseries International Conference on Auditory Display (ICAD)
dc.subject Auditory display en_US
dc.subject Head tracked audio cues en_US
dc.subject Vehicle tracked audio cues en_US
dc.subject Aircraft en_US
dc.title A Comparison of Head-Tracked and Vehicle-Tracked Virtual Audio Cues in an Aircraft Navigation Taask en_US
dc.type Text
dc.type.genre Proceedings
dspace.entity.type Publication
local.contributor.corporatename Sonification Lab
local.relation.ispartofseries International Conference on Auditory Display (ICAD)
relation.isOrgUnitOfPublication 2727c3e6-abb7-4df0-877f-9f218987b22a
relation.isSeriesOfPublication 6cb90d00-3311-4767-954d-415c9341a358
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