Title:
Three-Dimensional Fitt’s Law Model Used to Predict Movement Time in Serious Games for Rehabilitation

dc.contributor.author García-Vergara, Sergio
dc.contributor.author Howard, Ayanna M.
dc.contributor.corporatename Georgia Institute of Technology. Institute for Robotics and Intelligent Machines en_US
dc.contributor.corporatename Georgia Institute of Technology. School of Electrical and Computer Engineering en_US
dc.contributor.corporatename Georgia Institute of Technology. Human-Automation Systems Lab en_US
dc.date.accessioned 2015-08-24T21:38:44Z
dc.date.available 2015-08-24T21:38:44Z
dc.date.issued 2014-06
dc.description © Springer International. The original publication is available at www.springerlink.com en_US
dc.description 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, June 22-27, 2014, Heraklion, Crete, Greece.
dc.description DOI: 10.1007/978-3-319-07464-1_27
dc.description.abstract Virtual reality serious game platforms have been developed to enhance the effectiveness of rehabilitation protocols for those with motor skill disorders. Such systems increase the user’s motivation to perform the recommended in-home therapy exercises, but typically don’t incorporate an objective method for assessing the user’s outcome metrics. We expand on the commonly used human modeling method, Fitt’s law, used to predict the amount of time needed to complete a task, and apply it as an assessment method for virtual environments. During game-play, we compare the user’s movement time to the predicted value as a means for assessing the individual’s kinematic performance. Taking into consideration the structure of virtual gaming environments, we expand the nominal Fitt’s model to one that makes accurate time predictions for three-dimensional movements. Results show that the three-dimensional refinement made to the Fitt’s model makes better predictions when interacting with virtual gaming platforms than its two-dimensional counterpart. en_US
dc.embargo.terms null en_US
dc.identifier.citation García-Vergara, S. & Howard, A. M. (2014). "Three-Dimensional Fitt’s Law Model Used to Predict Movement Time in Serious Games for Rehabilitation". Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. R. Shumaker and S. Lackey (Eds). 6th International Conference, VAMR 2014 Proceedings, Part II. In Lecture Notes in Computer Science, 2014, Vol. 8526, pp. 287-297. en_US
dc.identifier.doi 10.1007/978-3-319-07464-1_27
dc.identifier.isbn 978-3-319-07463-4 (Print)
dc.identifier.isbn 978-3-319-07464-1 (Online)
dc.identifier.issn 0302-9743 (Print)
dc.identifier.issn 1611-3349 (Online)
dc.identifier.uri http://hdl.handle.net/1853/53772
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.publisher.original Springer International
dc.subject Fitt’s law en_US
dc.subject Linear modeling en_US
dc.subject Physical therapy and rehabilitation en_US
dc.subject Virtual reality games en_US
dc.title Three-Dimensional Fitt’s Law Model Used to Predict Movement Time in Serious Games for Rehabilitation en_US
dc.type Text
dc.type.genre Book Chapter
dc.type.genre Proceedings
dspace.entity.type Publication
local.contributor.author Howard, Ayanna M.
local.contributor.corporatename School of Civil and Environmental Engineering
local.contributor.corporatename Institute for Robotics and Intelligent Machines (IRIM)
relation.isAuthorOfPublication 6d77e175-105c-4b0b-9548-31f20e60e20a
relation.isOrgUnitOfPublication 88639fad-d3ae-4867-9e7a-7c9e6d2ecc7c
relation.isOrgUnitOfPublication 66259949-abfd-45c2-9dcc-5a6f2c013bcf
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