ACCESSIBILITY OF SHOOTING TASK FOR BLIND AND VISUALLY IMPAIRED: A SONIFICATION METHOD COMPARISON

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Apavou, Florian
Bouchara, Tifanie
Bourdot, Patrick
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Abstract
Access to ordinary sports clubs or video games is limited for blind and visually impaired people (BVI) which reduces mixed ability practices and social inclusion. To adapt shooting video games and sports to BVI, we analyzed the literature to find sonification methods able to support targeting tasks. We identified four convenient methods ("Pitch Only", "Tempo & Pitch", "Tempo & Binary Pitch", "Chroma, Beats & Roughness") outcoming from other application fields such as medical assistance, navigation, or photography. To determine the best suitable sonification for shooting contexts, we carried out a within subject experiment in a 3D virtual reality environment. 24 sighted participants were asked to shoot as fast and accurately as possible on invisible targets, guided by sonic feedback only. With future mixed ability practices in mind, sighted participant’s performances were also evaluated through a visual control condition. Results showed that participants were shooting faster in the visual condition, but more accurately in the audio-only conditions. "Chroma, Beats & Roughness" sonification lead to slower aiming time and more mentally demanding efforts than the three other methods. Analyses finally suggest that participants preferred to associate both pitch and tempo. Lastly, future participation of BVI persons will allow to deepen the results.
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2024-06
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Text
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Proceedings
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Creative Commons Attribution Non-Commercial 4.0 International (CC BY-NC 4.0)