Title:
An Object-Oriented Architecture for the Simulation of Rigid-Body Kinematics

dc.contributor.author George, Geoff
dc.contributor.author Guenter, Brian K.
dc.date.accessioned 2004-11-24T15:46:19Z
dc.date.available 2004-11-24T15:46:19Z
dc.date.issued 1993
dc.description.abstract Kinematic simulation involves finding simultaneous zeros for a set of functions representing mechanical linkages which constrain the positions and orientations of a set of bodies. Evaluation of these functions, and of their Jacobians with respect to the positions and orientations of the bodies, is sufficient to allow the use of a multidimensional Newton-Raphson procedure to solve the kinematic constraint equations. An abstraction comprising such a function and its Jacobian may be implemented as a virtual class in an object-oriented language, yielding a software architecture embodying benefits of object-oriented design and implementation: abstraction, encapsulation, extensibility and reusability. An implementation in Eiffel is described. en
dc.format.extent 39798 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3631
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-93-21
dc.subject Kinematic simulation en
dc.subject Newton-Raphson procedure en
dc.subject Virtual en
dc.subject Object-oriented design en
dc.subject Eiffel en
dc.title An Object-Oriented Architecture for the Simulation of Rigid-Body Kinematics en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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