Person:
Goel, Ashok K.

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Publication Search Results

Now showing 1 - 3 of 3
  • Item
    National AI Institute for Adult Learning and Online Education: Vision, Goals and Plans
    ( 2022-03-10) Goel, Ashok K.
    NSF has recently established a National AI Institute for Adult Learning and Online Education (AI-ALOE) headquartered at Georgia Tech. The AI-ALOE Institute seeks to address the societal challenges of lifelong learning, workforce development, and reskilling and upskilling of millions of American workers. Online education offers an affordable medium for taking education to workers where they live. AI-ALOE will develop new AI technologies that enhance cognitive engagement, teacher presence, social interaction, and self-directed learning in online education, and thereby improve its quality for adult learners in STEM disciplines. In addition to these use-inspired AI techniques, AI-ALOE will conduct foundational AI research on personalization of learning at scale, interactive machine teaching, mutual theory of mind, and participatory design of sociotechnical systems for responsible AI. I will describe AI-ALOE’s vision, goals and plans, using examples from my research laboratory for illustration.
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    Blended Learning in Practice: A Guide for Practitioners and Researchers
    ( 2019-04-11) Aiello, Brittany ; Goel, Ashok K. ; Kadel, Robert S. ; Margulieux, Lauren
    A Guide for Practitioners and Researchers (MIT Press) A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom―content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness. The contributors to this volume adopt a range of approaches to blended learning and different models of implementation and offer guidelines for both researchers and instructors, considering such issues as research design and data collection. In these courses, instructors addressed problems they had noted in traditional classrooms, attempting to enhance student engagement, include more active learning strategies, approximate real-world problem solving, and reach non-majors. The volume offers a cross-section of approaches from one institution, Georgia Tech, to provide both depth and breadth. It examines the methodologies of implementation in a variety of courses, ranging from a first-year composition class that incorporated the video game Assassin's Creed II to a research methods class for psychology and computer science students. Blended Learning will be an essential resource for educators, researchers, administrators, and policy makers.
  • Item
    South Big Data Innovation Hub 2019 All Hands Meeting - Panel 2: Visionary Projects
    (Georgia Institute of Technology, 2019-04-09) Ayalew, Mentewab ; Clifford, Gari D. ; Goel, Ashok K. ; Grijalva, Santiago ; Muller-Karger, Frank ; Verdi, John