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Mynatt, Elizabeth D.

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Now showing 1 - 10 of 32
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    AI-CARING How Use Inspired Research with Older Adults Informs the Future of AI
    ( 2021-10-14) Mynatt, Elizabeth D.
    We anticipate that AI will play a pivotal role in supporting the goals of older adults to “age in place” and sustain quality of life and independence. However, designing these technologies requires supporting the actions of older adults alongside their caregivers, spouses, adult children, and healthcare providers while being able to draw on a longitudinal understanding of routines, habits, norms, and values. In this talk, I draw from several projects to reflect on the challenges incumbent in designing for informal care networks. These challenges include establishing trust, respecting privacy, retaining autonomy, and combatting disparities. While these challenges are significant, the benefits of designing for care networks are substantial and this multi-stakeholder approach has the greatest potential for long-lasting care. This work now grounds the “use inspired” research for the new NSF AI Institute for Collaborative Assistance and Responsive Interaction for Networked Groups (AI-CARING).
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    From Tire Tracks to Subway Maps: How Computing Innovation Fuels US Industries
    ( 2021-01-21) Mynatt, Elizabeth D.
    At the close of 2020, the National Academies of Sciences, Engineering, and Medicine released the report, Information Technology Innovation: Resurgence, Confluence, and Continuing Impact. As the chair of the report committee, in this talk I will give a high level overview of the report, and then describe how my experiences in the GVU Center and in the HCI community informed my contributions to the study. This series of reports, starting in the mid-1990s, illustrate the complex nature of information technology (IT) research and the interdependencies among various subfields of computing and communications research. This work has dispelled the assumption that the IT sector is self-sufficient by highlighting how government-funded university research has been instrumental to the sector’s commercial success. The 2020 report extends the earlier work by describing key patterns in how research over time has significant cumulative impact, and exploring the ultimate impacts of IT innovation on major U.S. industry sectors. The report identifies and describes two patterns, resurgence and confluence, reflecting the path from federally funded academic research to economic impact in the US. Resurgence provides examples when economic return follows a period of diminished interest and investment followed by a resurgence of new ideas and enablers leading to significant impact. Confluence provide examples of IT innovations combined with deep domain expertise, design and production knowledge, and new business models to create transformative results in other major sectors. These reports are best known for its graphic representation of “tracks” that visualize the interplay between academic, industry research, and industry development culminating in commercial impact. The 2020 report now extends this graphic illustrating how streams of innovation combine in powerful ways across US industries. My personal journey with this work includes the 2015 National Academies workshop that collected first-person narratives that illustrated the link between government investments in academic and industry research to the ultimate creation of new IT industries. In 2018, I helped create a “GVU Tire Tracks” as part of the Nostalgic Futures project that captured GVU’s impact in Graphics & Animation, the Web, Visualization and Visual Analytics, Augmented and Virtual Reality, User Interface Software, Ubiquitous Computing, and Wearable Computing. Through each of these experiences I gained an understanding for how human-centric research has a long track record in innovation captured by diverse US industries.
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    GVU Center Overview and Funded Research Projects
    (Georgia Institute of Technology, 2019-08-22) Edwards, W. Keith ; Mynatt, Elizabeth D. ; Trent, Tim ; Morshed, Mehrab Bin ; Sherman, Jihan ; Glass, Lelia ; Partridge, Andrew ; Swarts, Matthew E.
    In the first GVU Brown Bag Seminar of the academic year, Keith Edwards, GVU Center Director and Professor of Interactive Computing, will kick off our talk series with an overview of the GVU Center detailing its unique resources and opportunities, and previewing some of the events coming up this semester. Come, enjoy lunch, and learn about some of the ways you can connect with GVU. Also, each year, the GVU Center and IPaT announce funding for the Research and Engagement Grants, which support early stage work by Georgia Tech researchers. This year’s winners will give brief overviews of the work they will be doing over the coming academic year.
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    State of the Science in Technologies to Support Successful Aging with Disability: Personal Technologies Track Panel
    (Georgia Institute of Technology, 2017-03-28) Howard, Ayanna M. ; Kesavadas, Thenkurussi ; Mynatt, Elizabeth D.
    Panel discussion on personal technologies for older adults and people with disabilities.
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    Measuring the Unseen: a Symposium About Building a Cultural Framework for Design and Technology
    (Georgia Institute of Technology, 2016-04-04) Kim, Julie Ju-Youn ; Addington, Michelle ; Kennedy, Sheila ; Clark, Jennifer ; Mynatt, Elizabeth D.
    Sophisticated knowledge and skills in the right hands and minds can empower designers to make smarter design choices, but these instruments are not prescriptive. The balance lies between the space of the qualitative and the quantitative, between the immeasurable and the scientific. In this field of hightech and big data, where are the spaces for the ephemeral, the un-quantifiable, in an arena driven by metrics and computation? How can technology not prescribe but rather leverage and amplify the articulation of the thoughtfully considered design artifact? What are the possibilities when the skills of the craftsperson are merged with cutting-edge tools? This symposium will share the innovative research and creative production of the work of design leaders operating at the intersection of architecture, art, culture and technology.
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    Physical and digital design for fluid collaboration
    (Georgia Institute of Technology, 2011-08-31) Edwards, Warren Keith ; Mazalek, Ali ; Mynatt, Elizabeth D. ; Reilly, Derek ; Tang, Tony
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    Assessing Health Games in Secondary Schools: An Investigation of the American Horsepower Challenge 2009-2010
    (Georgia Institute of Technology, 2011-07) Eiríksdóttir, Elsa ; Xu, Yan ; Miller, Andrew ; Poole, Erika ; Catrambone, Richard ; Kestranek, Dan ; Mynatt, Elizabeth D.
    We present detailed findings from our study of a long-term multi-site physical activity pervasive game for US middle school children: The American Horsepower Challenge. In this technical report, we concentrate on the following findings. Compared to the pedometer data collected one week before the AHPC was deployed, the participants logged significantly more steps during the three heats as compared to the pre-game period, and overall students described being motivated to participate in AHPC to have fun, be healthier, and to support a sense of school pride. Most parents reported encouraging their children to be physically active or play sports, but as the challenge progressed we found a drop in family support for being physically active. The AHPC teacher is crucial to the game's success, providing structured opportunities for additional physical activity, becoming stewards of the pedometers, and mediating between the school, students and the sponsor. In addition to these findings, we also present design recommendations, including: designing for limited information technology resources, and implementing workarounds for expected hardware failure.
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    inSpace: Co-Designing the Physical and Digital Environment to Support Workplace Collaboration
    (Georgia Institute of Technology, 2008) Voida, Stephen ; McKeon, Matt ; Le Dantec, Christopher A. ; Forslund, C. ; Verma, Puja ; McMillan, B. ; Bunde-Pedersen, J. ; Edwards, W. Keith ; Mynatt, Elizabeth D. ; Mazalek, Ali
    In this paper, we unpack three themes for the multidisciplinary codesign of a physical and digital meeting space environment in supporting collaboration: that social practices should dictate design, the importance of supporting fluidity, and the need for technological artifacts to have a social voice. We describe a prototype meeting space named inSpace that explores how design grounded in these themes can create a user-driven, information-rich environment supporting a variety of meeting types. Our current space includes a table with integrated sensing and ambient feedback, a shared wall display that supports multiple concurrent users, and a collection of storage and infrastructure services for communication, and that also can automatically capture traces of how artifacts are used in the space.
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    ITR/PE+SY digital clay for shape input and display
    (Georgia Institute of Technology, 2007-11-30) Book, Wayne J. ; Rossignac, Jarek ; Mynatt, Elizabeth D. ; Allen, Mark G. ; Goldthwaite, John Randall ; Rosen, David W. ; Glezer, Ari
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    STRAP: A Structured Analysis Framework for Privacy
    (Georgia Institute of Technology, 2005) Jensen, Carlos ; Tullio, Joseph ; Potts, Colin ; Mynatt, Elizabeth D.
    Privacy is an important concern for users, and a difficult design challenge. Different user populations have different requirements and expectations when it comes to privacy; thus finding universally acceptable solutions is far from trivial. Design guidelines have been available for a number of years, but often fail to address the dynamic and impromptu nature of privacy management. These methods also fail to provide a robust and replicable procedure for identifying potential problems, leaving the design process more in the realm of art than science. We identify general requirements for privacy-aware design and review how existing methods and guidelines meet these requirements. We then introduce a light-weight method adapted from the requirements engineering literature for the structured analysis of privacy vulnerabilities in design and the iterative adaptation of preferences. We present a study of this method on a predictive group calendar system.