Archival Material
Computing and Video Games
Computing and Video Games
dc.contributor.archivesspaceAgent | https://finding-aids.library.gatech.edu/agents/corporate_entities/1031 | |
dc.contributor.author | Ludovice, Peter J. | |
dc.contributor.author | Gaul, Jonathan | |
dc.contributor.author | Lefton, Lew | |
dc.contributor.author | Leavey, Jennifer | |
dc.contributor.corporatename | Georgia Institute of Technology. School of Chemical and Biomolecular Engineering | en_US |
dc.date.accessioned | 2018-01-17T14:58:57Z | |
dc.date.available | 2018-01-17T14:58:57Z | |
dc.date.issued | 2016-11-02 | |
dc.description.abstract | Lew Lefton, from the Georgia Tech School of Mathematics joins us to talk about scientific and vector computing. Ironically, many of the fastest parallel computations use the very same graphics boards that make your avatar look cool in your favorite video game. Lew teaches parallel and vector computing at Georgia Tech and is the co-author of An Introduction to Parallel and Vector Scientific Computation. | en_US |
dc.identifier.archivesspaceResourceId | MS470 | |
dc.identifier.uri | http://hdl.handle.net/1853/59108 | |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.relation.isPartOfArchivalResource | https://finding-aids.library.gatech.edu/repositories/2/resources/1763 | |
dc.subject | computing | en_US |
dc.subject | GPU | en_US |
dc.subject | vector computing | en_US |
dc.subject | parallel computing | en_US |
dc.subject | graphics processing unit | en_US |
dc.title | Computing and Video Games | en_US |
dc.type | Audio | |
dc.type.genre | Radio Show | |
dspace.entity.type | ArchivalMaterial | |
local.contributor.author | Ludovice, Peter J. | |
local.contributor.corporatename | WREK 91.1 FM | |
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relation.isPersonOfArchivalMaterial | 380991df-a9bc-4529-a2b3-e34ceca3e186 | |
relation.isSeriesOfArchivalMaterial | 44306ad7-cb76-410c-8fd8-f0d54d6c51d9 |