Good morning. Library and thanks to you every time and break I really appreciate the work that video take place. So you can look at research and all those things firsthand perspective with using technology to turn into music and also to so and if you like what you hear today or even if you really are interested in. Thanks very much. Plus they are just all out if you don't like anything I present today. Welcome to the sign generator concert because the music will be performing is nothing like what I'm showing. And so they will be presenting music from your com which is one of the most significant centers for computer music research in the world and Phillipe Leroux a composer has been very influential in his work there over the years he'll be here in person and will be performing his most famous work for a singer live electronics and six musicians from Sonic generator. It's the most ambitious piece that sonic general has ever tried to do. There will be fourteen speakers involved and two computers and all kinds of crazy stuff so if nothing else just come to see if everything like burns up in a massive technological failure. Because that alone should be exciting and if it works the music will be really wonderful. So my training is as low as I said it is as a composer. So naturally I think about music a lot but I also think about the ways that we experience music in our lives and lately I've been particularly thinking about my sixteen month old son in the way he experience the music in his life because I just think about my son a lot in general. So why not also think about the music from here. So there's a little video we shot last weekend and there's no sound you turn on the speakers. If you could hear this. You could hear him. Actually I have to plug in the U.S.B. cable to here we go. There we go. OK well. If you heard that you'd hear him banging some keys on the piano and making some noises at various points and you would have lots and it would have been fun. I'm not going to go back and replay the video but the key the key point here is that making music is a really important part of the way he experiences music not just listening to it actually making it and it's not just because I'm a music professor I'm not pushing him in this direction trust me. But it's something that all the other kids in his day care costs due to they love experimenting with musical instruments banging so. You know what they do in the south it comes out it's something that brings him joy. It helps him develop lots of different skills and kind of explore the world around him. So this is kind of what happens it with toddlers and then something changes between when we're toddlers and when we're like growing up and this is one useful statistic to kind of think about that is a from a survey done by the National downin for the Arts every five years on public participation in the arts and I asked all these people. This is done as part of a census has lots and lots and lots of people in the United States adults. How often they play a musical instrument. And twelve point six percent of them said they played an instrument at least once a year. OK so if we had asked that of toddlers I think that number would have been in the ninety's but we ask adults and it goes down to twelve point six percent and half of my slide is coming out here let me try to fix this for a second. So if the N.E.A. study is missing a lot of important things of course it's missing the fact that lots of people sing in the shower but they probably said no to this question. There's lots of the lives those things don't fall under this this twelve point six percent figure I can't figure out to fix this. So we'll just we'll make up the left column of the slide here. So how are we experiencing music as as adults and you know in this world around us in a we're not creating it so much for not playing musical instruments but we're engaging with music a lot. We're listening to music. As we move through our daily lives mobile devices and P three players things like that we're listening to in concert situations. We're going we're sitting down in a big concert hall and and listening to musicians. Play music on stage and we're getting assaulted by music too. All around us. In an elevator at the shopping mall wherever we're listening to music whether we like to or not because it's getting through the speakers that are all around those well but all this points to a common theme here that we're music consumers more than we're music creators. It's even true for me that I listen to music a lot more than I make it. And I think on the whole that's pretty particular true. So why. Why is this the case. How did how did we. How did we get here. I think it's important to look kind of context in which we experience music in all those contexts I just showed you which is there's a composer who creates music and they may notate that as a score by writing it down or they may kind of store that somewhere in their head and remember this is some music that they they've created or someone performs that either reading those notes off a page or a kind of recalling something from the store of memory and in their brain and then the audience hears that sound where they were sitting in a concert hall or listening to a recording afterwards. So this is kind of a feedforward process the music flows from the composer to the performer performers to the audience. It doesn't go the other way and so the classic example of this is you go to hear the Atlanta Symphony play Beethoven's Fifth Symphony or even better yet you're listening to the radio in your car and they're broadcasting a recording of Beethoven's Fifth Symphony so Beethoven wrote this thing you know a long long time ago hasn't changed a lot recently last I checked. The SO recorded this thing maybe a day ago maybe twenty five years ago. Stuck it on to a fixed media and now you're listening to it in the car so. So in this case there's actually no way that you could then go back and change what you know what Robert's manner conducted or change what Beethoven wrote in the paper all these things happen to disparate points in time but even when all these things happen together. It's still usually this kind of. Forward process if you're sitting in an orchestra concert. You sit really quietly. You're not you know you're there to watch what's happening on stage you're not there to influence it really if you cough someone looks at you funny and I'm like I can't believe you just like. Lou in this performance I was actually there a performance once by a community orchestra and the conductor actually stopped the performance in the middle because someone in the audience was talking and they're like I will not continue this performance until there is complete silence. So I know different musical genres are a little different. I'm just using the orchestra because it's easy to bash the orchestra and what can I say but if we if we look elsewhere. And we think about how you know how we experience music and how those experience it's changing thanks to technology this. This model doesn't hold up exactly the same way. We can think of making mix tapes and sharing them with their friends or using lots of internet and social tools now to do similar kinds of things. This is putting new kinds of control into the role of the audience so we're not making individual songs here but we're doing something very creative like kind of curating playlist and organizing things presenting collections of things the same way an art curator might hang paintings in a museum. We're hanging these songs on together in a playlist and they were sharing that with others. So this is this is rethinking kind of what audiences can do to contribute to their experience of making music. There's lots of new kinds of musical instruments that don't necessarily require the same number of years of training just to be able to get something that sounds interesting and reasonably good out of them. I mean we can learn really quickly trying to open up this experience of performing some more people and of course there's video games like Guitar Hero and Rock Band that try to simulate that experience of playing in a group of musicians and if you look at say the new version of rock band that just came out last month. It's starting to increasingly blurred the lines between what is a simulation of playing music and what is actually playing music. As you go deeper and deeper into the game you start playing things that become actually you know for not equivalent to what you play on a guitar keyboard or something like that. This is all kind of opening up this experience of performance to more people and performance is not just something that a professional musician and spent years and years of study can do anymore but something that lots of people can do and be a part of. And then. Software programs are opening up the process of composition through digital technologies to lots more people to this is a screenshot of Apple's Garage Band it ships with every new Macintosh that anyone buys as one of many programs that are kind of has a really powerful tools in them for making recording and remixing music but they're oriented towards towards amateurs people who don't have a lot of experience with computer music or with composition and all round includes lessons to teach you how to play your instrument better. They. And if you don't play an instrument all you can do lots of remixing you can use loops that are included with it and so on and share share your results with others. So this is kind of. Composition of performance kind of blended together in programs like this because they're often done by the same person in the same group of people. But things like Garage Band are making that much more accessible to folks as well. So all these are really fascinating interesting technologies and I follow all this stuff and there's a lot of active research going on in the computer user community and all of these directions but they all basically assume that this model stays the same the music flows from composer to performer to the audience. They what they're concerned with is increasing accessibility to participation in each of these stages but this kind of feed forward process doesn't fundamentally change any of those examples I just showed. And that's where my work really comes in is I'm interested in not just increasing accessibility to playing these roles in the music making experience but actually kind of shuffling around these roles in the connections between them. Maybe even blurring the boundaries so much so that the. These names don't make any sense anymore to create context in which there's much more exchange interplay amongst these these things and there's basically a new set of boxes and arrows that describe how music is created and shared and consumed. And this all comes back to a quote by one of my favorite composers John Cage composing is one thing performing is another listening is the third what can they have to do with each other and it was kind of joking here I think a little bit on this was in the middle of this kind of manifesto like thing he wrote. But I think that for me this is a really serious question and it's one I've been thinking about over the last decade. Really. But how I can use technology in particular to create new connections amongst these groups so that people can make music together and that composition for me is not a vehicle for expressing my own musical ideas anymore it's really a vehicle for creating shared experiences around these issues. So I want to show you what I mean by that today by talking about three recent compositions of mine that explore this in very different ways on the first is a piece called Flock for Saxophone Quartet on that explores what happens when these roles get reshuffled in a live performance where all this stuff is happening live at a concert venue. When the second one is called piano. It explores what happens if we try to shuffle. Some of the stuff up using using internet and social media but keep the actual concert performance fairly fairly similar. In the final project is actually one of the still ongoing called Urban remix which basically asks what happens if we go out into the world and instead of being limited to a concert hall or even so much the Internet that both of those are involved in that project what happens if our experience in the point of sharing in the framework for that is based on the world at large and location within that world. So I'll talk first about. Flocke and this is a piece for Saxophone Quartet dancers audience participation real time video animation and electronic sounds like to keep collaborators on this remark. Godfrey who was at the time a master student music technology. He was actually a first student to graduate from the program and he's a professor in digital arts at the province to tutor New York and. The key question here was basically how can professional musicians and audiences interact with each other during a live performance to create music collectively and this is kind of what the block diagram for say would look like for this piece. It's it's no longer this thing that just goes from left to right but it's a loop that runs in performance and so each iteration of the loop basically. This takes place in an open venue where everyone is actually moving around through the physical space during the performance the saxophone as the dancers the audience members are all moving and their location. It's driving and influencing the music and how it unfolds. So the audience kind of starts over here in this part of the box and they're taking on part of the role of performers here but moving to the space actually entering the stage of the composition and what's coming out of that is location data about where they are at any moment where they're moving where they are in relationship to each other and to the performers that goes into computer software which is doing some kind of realtime composition using algorithms to take that information and map it onto music notation. There's no score that exists in advance for this piece the score is generated a new at every performance the notation is generated dynamically in real time based on what the audience is doing and what that computer algorithm outputs. So the saxophone course that reads that music notation and interprets it. Well to make a sound that is the composition that then of course feeds back to what the audience is doing and we begin another iteration through the loop. There's a lot of other inner connections and things here. But this is this is kind of the core way that I think about this piece and how these. Relationships exist within it. So it's like very briefly just about these input and output mechanisms in the piece little bit more. It's location data so there's about one hundred audience members for saxophonist for dancers. We're trying to figure out where they are at any given moment in the piece and I worked with Frank to Larry over in college of computing back in two thousand and six to develop a computer vision system that works really robustly in performance and reports the locations of all these people all to the computer and there's actually just a single camera mounted on the ceiling of the performance space captures all of this data and reports it is just X. Y. coordinates for each and people this. There were a lot of interesting constraints in terms of this problem. The biggest one being that we work in union venues with very limited time for set up and so it's something that we knew it would be very flexible very adaptable very easily calibrated to work incredibly reliably in of variety of different spaces with very short notice and this did a great job of not to get into the technical details today but I'm always happy to talk afterwards any questions you might have and then on the other side. How does the computer communicate with these musicians and the music notation becomes the interface but the score is not as fixed object like it is in Beethoven's Fifth Symphony the score is this dynamic mechanism for communication and so. The i Phone had just come out at this point. You couldn't develop apps for it yet. We were using old Pocket P.C.'s because we needed something that the musicians could see that was wireless and they could travel with them as they moved through the space and since the Saxons were also moving around start our inspiration came from marching bands which I borrowed the marching band liars and will foot folders from. From Chris more or marching band director and then just put a ton of velcro on them and slot these pocket pc's on there operate on a wireless network so that the computer is actually able to say my. Rosalee custom music notation to each of the musicians telling them what they should be playing at any given time and sometimes that music looks almost normal. So in this example on the left you can see the green note is that particular musician is supposed to play is that kind of greyish pinkish notes in the background showing them what the other musicians in the ensemble are playing this is textual instructions here. There's a counter and you can see the scrolling kind of measure position there which is supposed to be playing at any given time. That's one extreme of the notation the other extreme is what you see on the right here which looks like finger painting or something. There's all these squiggles there's a few pitches that are indicated but it's really about contour it's about register. It's about gesture and this is really a guide for improvisation we worked with jazz musicians that were very comfortable working with experimental improvisation contexts and did great stuff when they were presented with this kind of music as well. So then the key question is how do we get from the location data that's coming into the computer about where everyone is to this kind of notation and there were this is a full evening piece it's about sixty to seventy minutes long and so over that time scale. We worked with a lot of different strategies for how to map this. So I'll discuss just a broad strategy is the first one basically from a bird's eye view of the performance space one axis in the X. axis is essentially the position within this measure the Y. axis is pitch and it's quantized to different scales that change involve the course of the piece. So if you look in the left here you'll see that. It starts off with each person it's in the space basically generates a single note. These are these green and there are flashing they get assigned to the player that's closest to them but as time goes on we start extending the durations of those notes. So there's not just this point a list of texture but we get long tones and things that develop in the chords and then we start connecting the dots between these things so you actually become contours and so just flat lines and you start. I start to see that happening right now it's in the notation of the green line in the foreground. Now it is. And some of the pink lines over there are watching it as well. So that's a basic strategy is looking at X. is kind of time within a measure. Why is this quantized pitch along some kind of harmonic plan and various strategies for kind of connecting dots to build up larger gestures so it's not just a bunch of old dots the other strategy is basically a polar coordinates system where each saxophonist is the center of their own. Polar coordinate world. They're like radar scanning around them for audience members and maybe within this range of influence you can see this on the right it's a little right here is as large as a bit and see these things kind of scanning around looking for people and as they find them. They then generate No it's based on their distance and their angle of incidence. The thing that happens a lot here is that I don't just look at instantaneous data where is or people standing right now but people will create trails across the notation as they move so might be over two seconds or over five seconds or over ten seconds that helps build up larger gestures and it also reduces the amount of variation from one measure of music to the next or basically creates larger scale more gradual changes as opposed to we're just using instantaneous data. These can change much more radically from one measure to the next. So all these things were done at different points during the piece to create different different musical goals to achieve different interactive goals and obviously to add enough variety to the experience to make this engaging over a kind of context and time scale the last lot I have of this piece I want to show is is this. This is what I performed on during the piece. This is my scary little control interface there is about one hundred different parameters on the left column and there's some monitoring that shows me the harmonic content and where you know the location data coming in and notation going out. Well there were hundreds of cues that were preset that I could call up in a given time but I was constantly manipulating this thing during the performances. Well responding to whatever happened and each each unique performance of the work to try to kind of tweak these things on the fly to either push the music in a certain direction or control the pacing in a particular way or react to something that was happening. You know one performance a ballroom dancing broke out in the middle of this kind of these parameters to kind of encourage that that activity to remain a little further along in the texture because I thought it was really creative and interesting and I wanted to encourage it. And I also often sent textual notes to the musicians that would show up on their screens with questions about balance or phrasing or different different things to kind of you know add suggestions like a conductor might do through their their visual check just yours so I guess that was my role and kind of real time and in each of the performances I mentioned three short clips now these videos are very dark because the hall was very dark. But to the amount of video and the computer vision that was going on. These are from two different performance venues one was in our Center in Miami that commissioned this work and that's where this clip is from you'll see this is from the beginning of the piece it actually starts with just for saxophonist on stage alone for the audience kind of invited to come up and you'll see them moving around you'll see some video responding and there are these kind of colored lights they're wearing these hats on their head facilitate the computer vision out of the house. Give it another clip here. This is our moment. Piece for the eye is what it takes center stage or pretty much the entire At various points during the piece. We have one hundred. Audience members all on stage at once interacting with the musicians. We did this in test studies we discovered that very uninteresting things tended to happen because everyone was just kind of waiting around waiting for someone else to take the lead. So we did a few things to try to start a spur some creative action. One thing was that we had various points in the piece that there may be no audience members on stage they're all seated in a circle around the. This stage there might be just one or two or seven or eight or there may be forty or fifty or all hundred and that changes according to some general pre-planned activities and then we also brought dancers in to collaborate with us to work they dance in the piece but they also work as kind of instigators. They through gestures. They they help. Give people ideas about what to do and how to participate I suggest when they might sit down and when they might get up. They also have a kind of library of little instruction cards little printed cars that they can give to members of the audience which either tell them to do specific things or they tell them to recruit other audience members to do some group activity together. So this was a point where the audience was organized into the kind of lines of people which are generating these these these rhythmic motives that you hear and then the dancers in this particular form started kind of like swaying back and forth and clapping their hands a little bit the music that would come out and the audience followed their cue. So you see them starting this way. Now a little bit. And out of snapping their fingers. It's a little hard to hear on the speakers. Now they're clapping the law is a lot closer. This is this is from a different performance this was in San Jose in our technology festival there with the the robot which is a much more experimental science one percent than the group that played it in Miami and this is kind of a point of greatest chaos in a way in the piece but even within this is when they're seeing the finger painting kind of notation even within that I think your robot did a great job. They're incredible musicians taking it out as a launching point and suggestion and really putting their own sound into this and. And making something really beautiful out of it so that there's a really effective passage to really illustrate what this acts of this role is of the end of the day it's not just moving around. It's not just interacting with guys it's also taking what comes through the system. Just like you would with any piece of music and trying to make it your own. So I'll move on here. This is a great. I enjoy We're going to piece a lot. It also taught me a lot about some of the perils of working with this kind of interactive technology in live venues to talk about union restrictions already and various practical constraints but there's also a lot of issues just related to the design questions how do you get one hundred people or in a previous piece I did six hundred people to participate in a piece of music just kind of present one live kind of output that's supposed to reflect what all those people are doing and do it in a way that's not trivial or condescending but also do it in a way that creates into. Musical results that isn't just this hodgepodge of all these different contributions. So I continue to explore all those questions but I also look to different venues in which I might be able to create different kinds of designs that don't require such a massive participation in real time and that's what I did with piano it's you it's a piece for solo piano but there's an interactive Web component that goes along with it. My key collaborators were Jenny Lynn a New York based pianist who commissioned this work for me and Quito adventurer who was a masters student here in music technology hoping that with a lot of the software development and key question here is basically how can a web based participants contribute to a live acoustic concert performance so piano it suits their concert performance is the most traditional performance context you can imagine there's an acoustic piano sitting on stage playing a piano piece. There's nothing else in live performance Besides that I haven't even gone to most of the live performances which is like a wonderful thing as a music technology guy not to have to go like a week ahead of time and spend all this time setting everything up. So it's wonderfully liberating in that way. But it's not the point I promise you. Well basically it starts off with me creating a musical score and this is this is one of the scores this for short pieces that are part of this. This looks kind of like a regular musical score and kind of not there's a lot of different musical fragments one of these pages is for the left hand one of them is for the right hand but basically you follow these arrows and choose your own path through this piece. So there's lots and lots. You know potentially infinite number of variations depending on how you traverse each of these each of these graphs basically of how you go from one gesture to the next to the next. So a pianist can actually take this score and just stick it on a music stand and start playing from it like this if they want and can is how to perform the piece that way with no technology involved and this is nothing new. This goes back to practice of open form composition. The one nine hundred fifty S. and composers like Stockhausen are a problem. But what's new here is that I want to open the process up to anyone to be able to make those choices about the order of these fragments and how they all fit together essentially read mix this composition. So once I create this court. It goes to these kind of weaponry mixers who can use a web based interface to do whatever they want with it and then they can share it online as an M P three file or or through their website they can share our gallery and share in Facebook and do whatever they want with it and that can kind of be one point of experience the piece that actually never goes into concert performance but if they can also submit it for consideration for a performance by a real pianist on a real piano at a real concert so I'll show you how that works here. This is the web interface so you can see it's very similar to that score. I just showed you. But it's using graphical notation now instead of Western notation so that you don't have to read music to be able to use it all and go through you can preview each of these fragments and as you like them you can add them to your timeline at the bottom. And kind of build up your own version of the piece. So now I previewed my right hand and now I'm going to switch to the other section which is the left hand here and put some stuff on. OK And I have a four measure master. I use That's a basic process you go through and then when you're happy with it. You have you save it. You share it and you can export it as an M P three you can also export it is a principle musical score and Western notation that a pianist can just click a button and says print off the website and have something they can put in front of them and play off of a concert. So the framework. I've used most successfully to organize this whole. Interaction is contests. So the most recent one. I did was with the New York Times last spring when I wrote a blog entry for their contemporary music blog and we invited time's readers to you see the title there compose your own to remakes these etudes and submit their versions for consideration for a performance by a genuine pianist. So we got about one hundred hundred fifty of these submissions over a week or so and we selected four of them one for each of the four little eight years that make this up. Jenny went into a recording studio in the Bronx. She played a video tape and then we put these back on the Times website. So I want to share one of those with you. This is this is a remake of that same etude I was just showing you the score for were OK So there is this was done by a Asheville North Carolina of a singer songwriter named Evan hill and I exchanged a bunch of e-mails with and I was curious you know he's a singer songwriter you can play the guitar you can write his own music. Why would he want to use this which is really more and more towards people that might not have those skills not be able to compose their own music and he he wrote back basically it's. Saying that yes he wrote his own music but he never writes music in this style of the genre and this isn't a chance for him to kind of branch out beyond his normal comfort zone experience something new and see how his sensibilities as a singer songwriter emerge with the possibilities that were executed through through this open form score and he said that what he came out was like nothing he'd ever written. But it still was unmistakably in his style or had some sense of his style. And that was really interesting to me. Obviously the project raises lots of interesting questions about authorship my way to address this has been to license it under a Creative Commons share alike license so. Anyone can remakes these they then have to release what they did under the same creative commons license which lets anyone else then create derivative works from their work as well. And when you go into the website when you go to save something ask you for your name and then as that follows you know as I get saved on the website on Facebook as a printed score or as an M P three file your name is always associated with that as long as mine as well as mine were both listed as kind of code composers so that was that was the best way I could come up with to address this question here. I want to quickly talk about one more project here and then I'll open up to some questions. This is an ongoing project with two faculty from digital media called to solve and Michael Nietzsche and myself and over the year and a half. We've been working on this. We've had twenty five students from various three different colleges at Georgia Tech ranging from undergraduates up to Ph D. students involved in various ways contributing to the project in various capacities and the key question here. Like I said before is how can our our all environment around us just in our everyday surroundings become a framework for collective musical exploration and collective creativity. So this is what this whole thing looks like here it starts not with composition but with collection. So anyone can go out using a mobile phone app and record sounds. In the environment around them and contribute them to our website and then from there the sounds can take a lot of different paths the sounds good. Geo tags on them they get some other tags on them so that we know where they were recorded. You know how you know the users thought about them something about their content and they go into our database and from there. There's basically three ways they can go on any one go onto our website and explore those through a map based interface and just see what where the sounds that were captured around Georgia Tech you can also read on the web and this requires no experience remakes and you show you in a second. You can take these sounds and create new soundscapes that combine lots of them remakes of the various ways. Then you can share those online and then also if you're a D.J. you can take these sounds import them into your own working environment your own production software or whatever you like to use and do a lot of performance based on that. So we've done all of these with the project I just want to quickly through the steps the mobile app is for Android and for I O. S. basically you log in with your account as a main menu you record a sound. We're focusing on fairly short sounds no more than a minute usually just a few seconds in length. You can review it. You can tag it. You can name it and then you upload it to our server on the website you can of course browse these in list format you can search them filter them with different criteria. But then you can also go and look at a map here. So all these markers represent things that were recorded in this case in San Francisco. And so that's another way to explore this stuff but it also becomes an interface for remakes seeing the images all small here but you might see a little blue line here. It's kind of traversing the space. I just drew that free hand on there. I'm drawing different points. And so when I then hit play I hear a remix of the sounds that are near that path that I'm walking across they get hands they get filtered based on their proximity to my past. It's like I'm taking a virtual walk so I'll play. Now it is a virtual walk along the Atlanta beltline ridge of project and so this is traversing about a mile and a half of the belt line and fifteen seconds and there's a few other features it has to which all skip over for now but then like I said You can also explore these into your own working environments on this is a performance that took place physically on the belt line by another music technology along Travis that sure at the end of June and after a month long period during which it lands were invited to recording a tribute sounds along the belt law and Travis collected all those are about two hundred sounds brought them into his own performance environment into thirty minute performance every sound you hear here it was recorded on the belt line contributed by someone using our mobile phone app he processes them a lot he loops some he manipulates them but it all started it was recorded on the belt line I'll just play a minute of this performance and there's a quick taste of what that was like so as I kind of hinted up. We organized. Presentations of urban remakes around specific events or festivals or initiatives. To try to create density of sounds in our database to make it really interesting interesting and and useful to explore and we mix. So we did an event in San Francisco we collaborate with wide Memorial Church working with the constituencies they serve in the Tenderloin District of San Francisco to document that neighborhood and I work for the local D.J. who remakes the sounds. We did the beltline work which I've already spoken about. We did a collaboration with Woodruff Arts Center Atlanta Public Schools last summer also using some stuff that Gil developed to have them work record a record about eight hundred sounds around the Woodruff Arts Center campus and the surrounding environment and then they used different tools to construct performances using using that data the sounds of it captured and we're looking at some some more. It's extremely exciting events in two thousand and eleven with this project. I thought I'm going to wrap up now because I know I want to leave some time for questions. I was pretty a slide sites to get in my office yesterday and I wanted some like nice concluding quote and I saw on my wall there was this quote that was on a holiday card that Tom Galloway sent out in two thousand and five or two thousand and six as is by Kurt Vonnegut and I thought this really speaks a lot to my Or just a cracked is a the end is cut off here so I will just read it is practicing an art no matter how well or badly is a way to make your soul grow sing in the shower dance to the radio tell stories write a poem to a friend even a lousy poem. So you as well as you possibly can get an enormous award you have created something I mean that's why I went into music and became a composer sure but it's also I think why I continue to write music is that I'm trying to create context in which people can practice the art of music whether they have the study of years of experience or whether they just like to sing in the shower or anything in between and ways they can create collaboratively and I can get involved in a process of engaging with my audience not just saying. This is what I want to say to say what can we discover together. There's a lot of people that contributed to all these projects so I want to throw them up on a slide. I appreciate all of their support and if you want more information about my work or any of the stuff that I didn't get a chance to talk about today. My lavs website is distributed music that got ticked at edu or of course the Center for Music Technology what's the take that he has more information about all of the amazing music technology research going on interest tech. Thanks I'll open up to questions. Yes right right right right. Yes yes I wrote a random number generator largely for testing purposes but one of the beta testers of the site kind of asked me about it and I decided to leave it on and this is actually points. So some some of them sounded kind of random and yes most of them sound like they were thought through pretty well and one of the ways to most easily and quickly distinguish the random from the nonrandom is that if there were fifty different little fragments that were available in a given context. A lot of times people would only use five or ten of them or they would only use five or ten them for most of the piece and then at the very end. They'd like suddenly go off in a different direction to create different gestures and I so so it didn't. Most of them did not seem like these random walks and. But this points to a larger question the reason that random number generator was was ultimately basically an option like an auto generated feature and it's hidden very deep in there because I don't people to default to it. Is that you saw from that video on. Takes to create four measures of music using This is something you know most of the people that I correspond with the kind of winners of our contest with the times and spent many many hours just creating a minute of music and that's great that they want to engage with it that long but what I'm looking for in the future with these kinds of interfaces It's create more. Hierarchical modes of interaction where if I want to I can just decide things measure by measure or perhaps I can even delve down another level decide things note by note there's also a level above the hierarchy where I might say well I want to start here and twenty measures later I want to end up here and I want to draw the contour of how I want to get there. I'm just going through all the squiggle is what I want to get there and then maybe an algorithm looks at that concert looks at the starting any point in duration and fills in those details and I can see what it came up with and I can say well you know I don't like that measure right there. I want to change that one. I want to change that one. And so on but it's a way of kind of quickly generating some material and then editing it and working with it from there and I think that that's a really important powerful thing I want to explore in the next iteration of this this project. Is how to create these hierarchies of interaction and then it's not random at all but it gives you an easier way to get into generating kind of longer form pieces and starting to work with them and edit them mostly she thought it was great she. I mean she is a pianist that plays exclusively music of the twentieth and twenty first centuries so she's really open to this kind of stuff and that's going to commission me. I told her what I wanted to do and you know she had a chance to run away and she didn't. It was it was really interesting for her because it provided this new way to connect to her audience is that even if she went to recital you know she's hearing a recital at some random venue in New York and as often happens the concert promoters don't bother to put any of this information on the dance or people just kind of show up and they're expecting. A regular piano piece she you know she gives verbal program notes on the stage a lot for all of her music and her performances and so she described this whole process and then people can say well this was a really interesting piece I want explore more of it and go to the website afterwards and get some of their way to kind of engage with this so much with contemporary music we go into your performance we hear a piece once it may not even exist on a recording it's easy for us to get to have the single experience of listening to a piece and especially considering music it's it's hard to really get things on the first listen a lot of the time. So this this gives a context and a reason to kind of motivation to go back and take a second look and look at this from a different perspective and it helps you really understand what is Jenny doing as a performer here what were the contributors doing and create these versions that she's performing. How did this all play together and now what can I do what can I do differently. So she really like that aspect of it particularly just in the way she could connect with their audiences you to question to you that as you know me so well. Well first I'll answer this question all their ship I think this is an old project by surgery. You're done. He's actually will be here in February music online is one of the early clobber a composition project. Yes where up to four people could kind of collaborate to create four trucks in a one minute electrocution composition this eventually ended up being used is incidental music in theatrical context that was the original motivation was also released on a CD and different so I don't think he made very much money off of this but the model he had was very interesting. He was he was extremely concerned about people getting not just getting credit for what they had done through this site but also getting paid the royalties that were entitled to them even if those royalties are like ten cents or whatever and my solution was I don't want to deal with money so I just made everything free in this case but. So. So he tracked everything and you know when a road to check came from the CD company he would divide it one hundred ways and pay everyone for it. And there's a new article in our music journal that the dress is this at some length and I think that it's it's amazing that he did that and it shows the respect that he had first Quite a very diverse and it's certainly a model I look back to a lot in terms of making money. When these kinds of. When these kinds of things get turned into things for commercial potential It's usually. How can we use this to promote a big name artist. So I get these calls every once in a while and I'm sure you. I know you have done some of these things before where you know. If people are going to remakes the music of T. pain or you know remix the soundtrack to Glee or something like that. You know through an i Phone app and share those remakes is with each other. Ultimately the goal of that is not that people are going to sell these remakes is that they've made all of their goals that they're going to buy the next T. Pain album or go to the pain concert or the watch the next episode of Glee on T.V. or something like that. And so that tends to be the financial model that I've seen has been most successful is that these are these are hopes to get people engaged just like I was talking about with you. Liz I hope to get her audience in gauging the music that she's playing with these are hopes to get people back to the original content and it's kind of supporting But the concern. My concern about how that kind of matches with these Thetic manifesto I laid out today is that that kind of loses the original intent of the cooperation that it's no longer really about these products and getting remakes but it's about this original this original thing it's all kind of pointing back to the original it might work there really is not an original definitive version of anything. I don't really C.D.'s of these things because what would the CD have on it. So. So I think there's commercial potential but at least in my little world of experimental guard. Music. I think that there's a mismatch between the commercial potential and in the aesthetic origins of the work. Sure. So we're asking them really. So with walk we did I think for trial runs in the year leading up to its premiere at Georgia Tech. You know some of them were very small and disastrous and some of them were very you know fairly close to the final thing and we asked we talked to people. I mean we experiment. We just looked at and assess to experience what was happening. We also talked to people and got feedback and then at each of the performances we gave out. We had a Q. and A discussion afterwards were it's not just an opportunity for the audience ask us questions but it was an opportunity for us to ask them questions and we had a written survey that everyone filled out and in fact between so we did five performances in Miami and for the premier and. And then four additional performances in San Jose about seven months later and we need dramatic changes between those two performances and I took this slide out from this deck in the interest of time but. I had those survey results side by side and reforms is every question we asked in terms of how much did you understand how much do you feel you are contributing to performance. How much did you feel connected to the musicians all things like that there are ten or twelve questions like that and the metrics on every every single one except one. Which has another explanation and went up some of them significantly as much as fifteen or twenty percent. So that's how that's how we address those questions. Well I'll go even more in general than that for you which is the visualization is critical and hoping to illustrate what's happening. Sonically and the visualization that we had in the initial performance was very beautiful but it was very abstract and it was very difficult to understand what was happening in the visualization we ditched that entire visualization for the next performance and one that would look much more like the music notation there was like a stylized version music notation. Actually it's in one of those slides I didn't mention it but it's going to go back now but it should much more clearly what was going on and we got much more positive responses and a lot of people specifically comment about visualization as helping them to understand what's going on. Luke. More. It was mostly non musicians who were using it and it was mostly musicians who won the contests and I think that that is perhaps makes a lot of sense that they brought some knowledge of composition and formal structure and phrasing with the. Inability to work the material that a casual user might not. I think we're looking at me like we're out of time. No. Yeah. Sure. So that that option does exist in one of the eight where there are there's there's two layers in the left. It's actually the not split by hands there it's complicated but but there's one layer there's a lot of repeated rhythmic. And that. You can you can repeat those as much as you want. So you can sit but you can't stretch it because there are very specific rhythms and if you stretch them weird things would start happening. But then the other layer are just chords that are placed kind of spatially So those chords can be any duration that you specify them to be and then they just get stuck on the score in an appropriate place. It's a it's a complicated question because it's not just something exists in the in the digital realm as graphics Corbet has to resign ends up being printed out and readable music notation and. So it's something that where these kinds of options existence are limited degree with this piece and I saw that in the eighty's where those options existed more were the ones where I think that the most interesting and varied result. Came out from the contributors and so again that's something I think is really important to focus on writing for and again to come up with some some more powerful strategies for translating between more freeform things that might get done in a graphical interface on a graph or notation back to something that's more interesting that Asia and I work with those tools in the context of other projects I think it's a it's a solvable problem but it's one that's still on the To Do list for right now. Right. Sure you know it's just a coincidence of the pieces that I happen to share. There is actually some of my he says that it was spoken voice exclusively there on the first interactive pieces I ever did was a telephone call and piece where people were asked to say their favorite Shakespeare quotation. And then that was manipulated turned into a kind of piece of music on credit and there's other pieces I've done that they focus on envoy says Well Scott. So here is yours and you might respond your children. Sure this is it sounds fascinating let's talk offline about it. Thank you very much. Thank you.