So thank you very much for the introduction and thank you for having me I'm absolutely excited to be here and to see the second reporter conference actually happening because it's so important what's going on here and I'm really grateful and happy to be here and to share a little bit from our perspective a few work because so much is changing and in the broadcast industry I think we we see changes. Yeah changes have been there all the time but this time the pace is quite different and for big institutions the pace is a challenge and the needs of a vibrant research community to keep up with this pace and yeah that's good to see this actually happening and I was thinking you know just to illustrate this pace a little bit and look at the B.B.C. Internet offer if you look at this number so in one thousand nine hundred four there were about thousand website of the B.B.C. networking Clapp that's where this comes from was one of the first thousand and about two thousand members and seven hundred fifty thousand hits per week so that changed quite drastically when we look at the numbers for. The Olympics for example so in two thousand and twelve the year of the London opulent Olympics we had one hundred six million requests for video just across the B.B.C. online portal and we had sort of seven million rows of access to the sport B.B.C. Sport of on the Web during the games so this gives an indication of the pace of change and that is also one of the reasons looking at those numbers why the B.B.C. are actually Sterling into an organisation which Mabel put internet first going forward at least this is a perspective really from R. and D. have to this and to start with I would like to let my colleague Alex Rock live if you a little bit of perspective on what we are doing to actually make this happen. In the twenty first century we live in a truly interconnected world with Internet protocol at its heart and this world has emerged it's impacting on everything including broadcast Internet protocol or as it's commonly known IP is now at the center of discussions about the future of broadcast the potential impact on how audiences interact with content will be revolutionary and eyepiece it's at the heart of it four years ago motivated by the question what does broadcasting mean in the Internet age B.B.C. research in development began building a new broadcasting system with IP at the core of content production today I'm standing in the IP studio gallery which we've built to enable the new broadcasting system we treat production as a set of objects of content which we can adapt to fit any environment we can deliver these objects along with a recipe for assembling them over the Internet tailored to our audiences requirements. And we can scale this for millions of users. Like the studio is Operation flexible and efficient allowing a gallery to be set up wherever it's most convenient for the production. But it's not just the production that is affected by this new broadcasting environment our audiences will also benefit. And I think this is one of the key elements really it's for us of course it's all about the audience and what we can deliver them as a new form of content. Experiences for them so this is the heart of all this kind of discussions of course there's a lot of technology change going on underneath and so on but it's all driven by actually proposition for your audience and that will be one main area which are like to share what we have done so far but if you to show you how important actually the audio work really is for us because ultimately it might be that the rep rose up will be the telly or the radio of the future or it may already S. So therefore it's absolutely important but before we go there I want to give a little bit more perspective on what Alex set about the thing called IP studio. And the basic idea behind this really is that we get rid of all these specific infrastructure because you can imagine as a broadcaster we have you know a very specific set up and a lot of specific hardware software cabling and so on and that makes us very inflexible or very slow in adopting the trying out new things and so on and also there's a big cost factor involved in this as well so the first thing you could think of is bring this all to a network based world. To the point where you get the microphone and have the network connect at the end of the microphone and. Camera and go directly into the net. So this is very beneficial in terms of infrastructure costs maybe simplifies things to a certain degree on the other side and that is you know to be honest that is hope happening in the industry in the moment anyway there are a lot of efforts going in this direction replacing the infrastructure but there's a key point here where we may have a slightly different perspective than what you already can buy off the shelf and that is what can you actually do if you get rid of the concept of. The traditional broadcasting infrastructure of centralized routing systems of this kind of things what can you do if you think about a broadcast planned as a network and I think this is this is the key aspect for us and this is again where we can unlock new experience for the audience using this new technology and the most important thing for us here is the concept of object based broadcasting object based or you so as Alex said The idea is that if you're in a network you can have few assets and your single elements of the content floating around in the network together with the recipe of the metadata which disquiet how you put them together into a program and that unlocks a massive potential for a new experience for the audience of course you can still produce a kind of single linear output and I'm not saying that this will go away in the near future we still will have live television radio and T.V. B. and B. and so on and so forth but the integration will happen elsewhere the integration will happen in the browser I guess and what we could do there is we can make the content much more dynamic much more responsive and what I mean by this is really taking into account. It's the Listener we asked rather our audience what are they doing what they're using to consume our content what are their interests what is and why amend in this particular moment and how can we make the best possible experience for them in this particular moment and how can we adapt the content that it stays the best possible experience if they move elsewhere if they change a device or if you just turn the screen upside down. So this is. What is behind responsive ordinary continuity for examples of this to illustrate it a little bit the other route which possibly is that we give our audience a possibility to explore the content in a different way so other than just consuming what is there what has been produced for them give them the opportunity to let their kind of interest their career city guide them through the offer for them and let them explore give them interactive features and maybe also let them become co-create to us by taking their content their production into the process as well so this is what we see under object based broadcasting and now I want to dive a little bit into this and give few examples we have to earn and that is mainly really to encourage and to show because all of these example I will demonstrate running in a retro and I think this is the key thing here. And the very first one maybe some of you have been in the process or in this kind of research community since the times of MPEG four and they may will get this kind of thing of the better PRESENTER So what this is is a demonstrator for object based broadcasting as we did it and this is a website and the reps I have the weather forecast but of course every single element of this forecast is delivered independently so we have the presenter. With the green screen the king is done in the process and then B. of course can change the presenter for example to sign language for center. Depending on the preference on the needs of all audience or we can introduce subtitles on top of it or we can modify the background image for that it's you know the area of interest comes in there and imagine this running on your mobile phone and there's no need to you know the radio and have a radio just as if somebody turns a mobile phone from this perspective from that perspective you can adopt the whole content that it still fits and gives you a great experience and this is maybe also one of the key driving forces for for our effort here and that is accessibility so make stuff available to all of all the audience to the best in the best possible way so that they all can really get the best possible experience and another simple example a similar alliance and all your own your example in this case something we did a while back is a football broadcast. And this was delivered on a website with a couple of screens streams and the idea essentially is that you give the audience the choice of the crowd so they can move this with your microphone there to the home or the eighth fence depending on what they like who they want to be with and then more importantly they can change the level of the background the foreground and this thing was highly successful so we tried it with about three to four thousand listeners and we got extreme positive response and we could also see that people really were engaging with this website as we were tracking what they were doing there and interestingly regarding the balance between foreground and background about one third was really happy with our broadcast mix. So the kind of the neutral position which is good news but about one third put it all the way up to you know more commentary and another thought about put it all the way down to have less come into it which is a bit interesting we weren't expecting quite that but you know this is what our audience like so we're not giving them the opportunity to adjust things as they want and of course you can also this is still quite techie would say so you may just have a setting in the future where you say OK I want to have an increased speed intelligibility and this is just happening in the background for every piece of content which is coming to your device you know no need to bother with any slight of thought and you broadcast of things like this so it's really and that is there's an interesting aspect it's really understanding what the audience like and how far you would would go with this and if you go one step further and introduce interaction. Then again you can apply the different thinking to developments in the industry as they happen in the moment and interaction here a man it not necessarily has to go all the way to game like experience was to promote casting we're still telling stories and creating stories so there is an area in between where interaction is there but it's maybe not a game what we have so an example for this is a thing called when you explore and the concept behind this is that we have all these wonderful. Video streams becoming available now and now you can think OK everybody should go and buy and you tell you get the more pixels at home so this is one perspective of things and having a network based system may be helpful to do with scale ability but you can think about this also a little bit different you can think about this and imagine people still have normal resolution or consuming content over the top let all the mobile device. So what can you do with this kind of fire it is a high resolution picture what you can do is we can give the audience the possibility to navigate in this picture and if you do this in this kind of stadium setting here for example then you can also explain what is going on where in the stadium so you can have some overlays telling you what is happening where present you maybe also has some results for this specific And this all works with audio as well of course on top of it so what actually is happening in this example is if you zoom into the tracks then you get the commentary for the trek and you get to see what is actually going on there and get to hear what's going on there and if you zoom into the long jump then you get this perspective for you zoom out and you get just the stadium atmosphere and it gives you an idea how that actually works in a let it stay in the I'm doing the games for example. We also try this for other forms of content so what we did is we used didn't see it a setting where we had to trekked actors on the stage so we could have this virtual cameras following. The different actors and also we will try this in a in a more musical setting as well so this is an idea how interaction can look like without playing a game of the stories we want to tell. So this was all kind of playing around with the different streams or kind of a layer of thinking or playing around with the resolution which is available but if you truly think object based. You can go even one step further because you can start to take the time dimension apart and that might lead to even for the new experience for the audience and it's important to keep in mind that of course there is still live television and people watching certain events live and they will do in the future but there's also a massive chunk of the audience who really are. Once you Mark content on demand they decide when they want to watch it and they decide how much time is available to them and that unlocks the old concept of the schedule and therefore you can try to start to break the kind of the bone degrees of the content so there are reasons why there is a certain documentary format which must have half an hour because it fits into so point in the schedule it'll come there every week but if you produce this content then you may have to throw away quite a bit of content because you just have half an hour. Or if you at home like for example want to consume this radio documentary we have here. You get their Half Hour podcast but you may just have twenty minutes to watch it so why not introducing a simple simple slider which gives you fifteen minutes or thirty minutes of this program. And I think the beauty of this is it looks really simple from the audience perspective and it solves a real problem I'm commuting and just have twenty two minutes I can listen to the thirty minute prod cast so do I loose the interesting bit in the middle do it directly jump to the end to apply it faster that all doesn't make sense what makes sense is have the content arranged in a graph and offer a trajectory through this graph which fits the time being available and bringing in some details if you have more time and taking away some details but still it's keep the story arc if you have less time available to you and I think this is this is now really comes into play and of course underneath from our and it's it's quite a challenge to be honest however what it gives you for free basically is due to the fact that we have the different elements not only layered but also junked up into. Certain time fragments you get this feature which I described earlier almost for free you can adjust the level of speech are going to last just the level of the background of this content of course but then under nice that is where the really interesting stuff happens and that is very actually pull the information out of very skilled editorial people because they have to tell us what is the most important part of a story and what is the relationship between the story elements and this is a graph is actually underneath so the other thing was new or only a visualisation for audience so you have these themes and under the themes you have the right never to objects and that underneath those you have the audio objects which actually other pieces of content and the piece of recording and then you have the dependencies and that is the important bit you know if I have introduced this bit here then I have only these three options to go for if I ask this question then I have to provide at least one answer if I have a lot of time I may have a long answer of only a short amount of time and just go with the short answer. And I think this is really where it needs to go and this is where it gets benefits to our audience and as I said audience really at the heart of what we're doing and. Another element which is actually at my heart as well because of it worked in this field for quite a while is immersive or do you ever beat the times do you just take our audience and make a little experiments with them. Someone. Do something. Creepy creepy do you believe the kind of morally tenets of which no. Enjoy prescheduled suddenly as you turn around for most of the what this is something gave me think it's not such a sweet self in all this is that so pleasantly unpleasant experience. That's what we do we put our audience in a Krypton and see what happens. Not quite like that. This. Was actually a program which was produced for Helloween last year and this were two full length spinal radio dramas which were available over the i Player and what you just saw were pictures from the. Launch event of these two programs actually so we invited the audience to get the full scariness sitting there and listen in the dark over headphones so it's my program. And they left it and we have we have quite some effort going into immersive audio especially mostly for your headphones and why this was produced as a static by no one soundtrack which was available as an alternative option and I play we also very very much looking into what we can to on the more dynamic side in the representable give you some examples of this in a minute but again it's about. Our audience and our audience. Listening quite a bit over our radio content over headphones so it's about one third of the other populations who distanced. Radio overhead phone and that is a massive number and that is how we actually can get immersive for you out there because we meet our audience where they are and we not think you have to buy this fancy thing and that fancy thing and we have no idea how that actually works and translate from the production and women into. The home and why I meant having twenty speakers there they all have already the headphones I know it's not as easy as that. And there's still quite a lot of question how you do person is ation or individual sation on that and we have you know we doing quite a lot of research in this field how to get audio into uncontrolled environment but we have to because that's where our audience are. And of course this was radio drama this was a few audio. But by now well all of us also beneficial in other areas of course and for example we're exploring you know again the interactive it again and very nicely it fits into what you might can do in the field of Natural History Unit programs so we do to try are. Looking into the combination of interaction and true three sixty sound and this is the introduction to it just to give you an idea how that looks like for the audience. You are about to be a must in the sounds of the rain forest. With your headphones to experience true three hundred sixty degree by normal audio watch our guide to show you how to interact. You will be able to move from left to right. Press and hold. Drag and drop. And tap multiple items. You can also share this experience with your friends. And post the footage at any time. So this again was an experience also present provided in the represent but it leads to something else and what you see here is a screenshot of an actual three sixty We DO YOU which we also combined with the by in order you and I think that's where it's in the moment is a lot of interest in the lot of us and a lot of momentum so we almost get to be clear request what can we do this kind of trial for that kind of program and what can we do about the audio and how can we move this this forward away from stereo and I have to say it's something for some programs that you don't honestly have to go there but for other programs like sitting in the middle of the jungle and things like this it's really beneficial to have this company Realty S. And I think we really really need more possibilities there on the rendering side to individualize the H.S. for example and to really have more control of what's going on on the rendering side but the platform the browser This is the key platform and of course we're also taking it further and look into what you can do with retro reality and. Explore this space as well as quite some momentum there as well but we do not have to forget that we cannot expect in the very near future that a mass audience will have all the devices necessary to experience us I think there will be still a big audience which have a different setting so what we're interested in is how can we create something which scales itself all the way from LEGO the latest high forklift rift or whatever you have to it to the rep roles I can and one thing we are doing there is actually based on a research project so we did it we are still doing research project into three D. Audioboo three universities as part of the B.B.C. already research partnership and we have produced small scenes which would demonstrate the three. Already you're Because there's also always a kind of or some bounce if you really want to do things in production you have limits and budget and so on so we wanted to take away this limits at least for one minute and then see what we could do so we have created those scenes and then it developed some momentum internally because people were sort of amazed by the buying a world sound that they decided OK Can we put a visualization on top so it's almost the other way round and can we do a buy now or we are experienced on top of this and has went quite quite a way and I will play of the trailer but I can tell you that this project or this program will be premium at the Tribeca Film Festival next week. It happened in the autumn forest with the trees close to the shop because it leaves there's always a. It was heaven for a year old cells. Miles and miles of space to run around tree so children going to be can chase each other and never be found. Except one day. So more to come on this one and possibly also becoming available to the audience at some point and I've been talking quite a bit about the audience and there's one more thing which I want to hear before I have a quick look at the production side of things as well and that is a question how do you get to actually get stuff in front of the already. Yes you have seen some examples which we presented on the R. and D. website for B.B.C. already which is why don't we have seen some examples which are all the way and underneath the big runs of the B.B.C. So for example the head of the Fright Night stuff that was part of the Radio four for saw quite a big thing and there's an interesting space in between because obviously we want to try these things out we want to hear what the audience say and what they like what they don't like because that's our driver if they don't like it or don't meet it why should we do it and why should we take it all the way to the big brands and make it a standard of effort. If you don't you know have verified it before and we need something in between which is not all the way to the R. and D. website which is you know very interesting for you guys but not for the majority of the audience looking into this so we have created a platform for this and here is a quick introduction what this platform does. Take a peek at something new from the B.B. thing. Case there was a sample the latest experiment so I did see which one you enjoyed the most. From interactive. Story thank. You control what you watch. For light isn't taste that fresh and new. Some might be a bit ahead of their time but on this might be right on time. Great ideas can come from anywhere. Who knows why some fly well done that's where you come in and you try out new ideas and take that you'll get a chance to write them. Would love to know what you think and feel free to share your favorite brand. So that they can have the same. You know you can be the first but then I think the. B.B.C. trying. Something new. So this idea there's a landing page there and that is where we put all the technology innovations under this rant but also program innovations or new editorial forms or experiments or little gimmicks and this kind of stuff is all under this umbrella but again it's a website what else should it be and people can try things out and can easily rate things and by that we get an idea what they like and also they can share things on social media again gives us direct feedback what they like and what they don't like. So as I said at the beginning everything is driven from the audience side of things however we also look into the production side and I have one example here which I would like to share with you because again it's a browser based tool and there quite a few of those within the organization but I think this is very interesting because of two things because it shows how you can improve the situation today by introducing this new piece of technology but also unlock the potential of the future going forward so there's a project called discourse and this is in the moment in the process of becoming a B.B.C. product what it means a product should be available to all our editorial staff and that might not do to you but that was really exciting for our editorial people because it's essentially an editor on audio video editor which is based on the transcript of the. Brown who are you to edit a political magazine but suppose that a person is being politely asked by untracked a woman I don't know what the tip. The criteria is. So you can directly added in the transcript. Who are you to edit a political magazine I don't know what the typical criteria is I don't know how many people are at it. And the way it works people upload their content the. Processing is done in the background and then you have this editing interface and then you can export it again so that you can do some some tweaking and fine tuning in your workstation or Alternatively you may just get the fire at the end and what is so interesting about this is that this mirrors the process which actually use going on in the production in the editing of interviews for example so things are transcribed people work documents to analyze how they want to put together the program and then they go back to the old editor and try to find the bits and pieces they have just decided that should go in the program and that is quite a time consuming process but they like to work though because that gives them the best possible quality. So we took this into account and thought OK how can we streamline this and we did some user storage studies on this as well and it turned out that we can double the speed of the production of a typical interview by this piece of technology and that is why they are so amazed about it as they like it and here is the as a result just exported Russell Brand new to it is a political magazine. I don't know what the typical criteria is I don't know how many people are at the. Bar if you think so that could go in an editor and can used for but there's another element to it and I think that's that's even more exciting and that is they are happy producing the programs as they are because we have introduced something which speeds up the process and there's so much pressure into the production. It's really really helpful for them but at the same time we now have a almost perfect transcript of the program which just comes on top of it which not much additional effort from the from the user so they they might correct a road here and there. So and now start thinking what you can do with this if this transcript is flowing through your IP based production plant all the way to the listener so you can have a full text search on your radio program or you can go much further than that you can cross-link things and so on and so forth and that's why I'm quite excited about this project because it shows how you can do integration in a very very nice way you can just introduce these new piece of technology help the people in the process right now but then unlock something for the future I think that's that's quite important and as I said this is becoming a product now so it's taken from our indeed to the support side within the B.B.C. in engineering to make this available to scale this up essentially to our editorial stuff but of course we're already thinking about the next generation and I have a fresh out of the radio here from my colleague Chris who gives you a preview of the next generation of this tool. What I'm going to do. With the paper system record every year and for their context for. This is screen which is an online interface where. You're recording or like to transcribe. In. This public. So what I'm going to do is press print. PRESS. Very shortly it will come out of this printing. So here we haven't found scripts recording I'll just show it to you and if you come over here what we're going to do. When you see this digital character we trust our enemies. Are going to do cross errands to summertime right now. Quarterbacks and I'm going to underline the word Christmas. Sad now I'm going to talk to a parent gets older over here. I want time to answer changes to. What are you going to open. Up here. Has already been. Transferred. Into You can see that it's really December tour I'm sure. Chris Farley. So. That's Chris and that is actually his P.H.D. project as well. So this is really being inspired by what we got as a feedback because this reflects a process which is actually happening people would like to sit there and just do the edits on paper mock the things they like cross all the things they don't like and by not taking them from there well then in forcing something on top of them so this is and we will see how it goes so this is very early stages now for the next generation and that is again in the R. and D. space and the product space however I think it also shows nicely what inspirations if you get if you talk to the users of your tools and of course on the production side there's a lot of more to do and there's already a lot of more stuff available Alex was mentioned that at the beginning standing in this gallery actually means there are kind of vision mix of things functionalities all your mix functionalities and fail. As part of the IP studio and essentially all what we're doing in R. and D. will more or less use IP studio as a platform to demonstrate whole this works and how a new end to end IP based broadcasting system would look like and what we expect to be a thought from the industry. To us to use such a system and I hope I also have given you a little bit of an idea what is already there and as I can't repeat it often enough it's so great what is coming out of this community because all this Warchus is really rely on this we have to make it work in the pros and we have to make it work in the different process and we have to scale it up and that's the only way we can do this because of support each and every single device we cannot write thousands of different apps and different versions this is a platform to grow and you are the people who drive the platform for which is great I like to almost conclude. With a radio showing you a little bit some ideas where that make can go. And this is so this is not real this is just a thought. I'm going. To go and thank you. THANK YOU THANK YOU THANK YOU THANK YOU We thank you for our call and thank you thank. Her. In a way Sunny Curry thought this is her native not. Daring to find. A Guide to Getting. A new in and now I know. That with. Any. Other people as soon as I. Think to. The guy at length I am a little like that they got an. A Yeah. OK So then come over here you. Are going to write programs cover. Bomb that piece can help you sometimes you can. GET SPACE rights. They don't. Think it will be finished yet. And. I think. The book. Like. The book. The book is like. The BE. Above the book. Q. Thank you. So you may have your own opinion B. of the future might grow and how it will look like and what the best browser will look like in the future. Here's my take on it. I think and that is the really really important to me and really in my heart in the end. Technology doesn't matter. I think what it took matters in the end really it's the story you tell the people you meet and the experience you share with those people. And having said that. I hope you have a fantastic two and a half days here in Atlanta to meet people to share experience and just move the rep audio stuff to the next level Thank you. To are. Of. The right to have the person. The. Morning Good Morning. When. The. We're all. In. The. So in this example this was kind of a real island prototype thing so we haven't used any of those because we're. We want to try to get the user experience that was driven from a user perspective and we are in the moment in the phase of exploring how that could like like other scalable production tools so we have some of the programs we are investigating how we can scale this up and make this a production tool so what happened for this one was essentially putting So for engineers editorial people sound designers into a room for two weeks and make the thing happen taking an existing program taking it apart storing the different elements in the graph and then go from there because it was really driven by the user research how can we present this to the user what you just mentioned Mabel combine into the eight to stay. In the moment we are not there yet we have another project which is under similar lines more in the world often use where we do similar things we can do editing of short new snippets and make a scale ability in time there so that they can put together in a way that fits in a certain schedule but this I think is the next level and we're not at that stage yet with this work. It's one of the front. And there he is. Like. That. Or. Something. Like that is that something. About. Me. Or. You know this is a big topic and I went to this conversion of those two worlds and also this kind of three sixty experience we are experience a they bring those two worlds really together and this particular example we hadn't any done any clever stuff with a music we just you know editing then in a way that we could have loops which were running because there were some other features you haven't mentioned for example you could pause the content and what would happen is the and that is very similar to a kind of a game like environment your pores the content the narration will stop but the background music will continue the atmosphere would continue and you go away make your cup of tea and if you come back you're still in the same mood and then the narration goes on we have as part of your research partnership we do a bit of research with three other universities called the fast project and we'll look into done to make music objects as well so you know investigate what can be done on the music side to have music which actually fits into the time which is available of the user sleights use this is lighter than it did up some music as well but you know we haven't got that far yet with this prototype we just used very simple things but of course that was on the table and we looked into the also some by for example the generative nature of some of the game music stuff would become quite handy in this example Absolutely. And everything. We've been directly involved with but not our group to be honest is there anything specific you like to know I'm happy to talk after what is what's the burning question. That is. Close. To It will kill the So that itself is. The new way to box them. You know I think I think the aspect which is new for the audience is taking into account their history of listening and what they like and this kind of US specs but this is all you know established stuff in terms of research and development I would say that is more productive ising something which is already there however there is something where some of this works is really feeding in you know important scale and that is the response of radio stuff they actually use is part of the proposals which were made by the B.B.C. in the charter process where you say OK this is how way do you make it look in the future where we can just remove certain bits of the schedule replace it by what people might like or prefer but also having this kind of scalable Lang's very growlings aspects in this business something where they are going to stuff really fits into the high profile strategic work but the music up is more taking what is there it might be in the future so yeah. Like. The more. You know absolutely the. So you see things going for and. Using as a sort of a standard for all or so being able to do a job here. So. Yeah. Yeah. Yeah. I agree that it's a burning question and that is one of the areas where we this and the aspect of kind of resolution is useful what kind of kind of maybe intermediate for much do we need to represent this content because we don't kind of render the full blown object based stuff in the browser for example so my take on this and this is my personal view is. Most important you need a high quality H A T F to start with and there's good stuff out there including place in a really important role. In all this stuff and that is quite often publicly open available stuff is suffering but it's getting better I believe that by introducing have tracking you can make a massive step forward in terms of the shortcomings of the non individualized H.R.T. if actually and that is what we're looking into first and if you look at the market what's becoming available in terms of fat phones and stuff being driven from the BE OUR side again this is not longer technology challenge at all it's just a matter of getting those products out there so I think and we made some demonstrators where you could have had tracking plus browser based rendering so that something we did last year that even the year before so there is a possibility we are also working quite closely with our colleagues from a force for example who. So quite deeply involved into Binah research and produce final programs they're focusing a little bit more on the individual is they should side of things what is what I've seen so far there is that you may go with certain groups off a chart here so I kind of metal levers and OK you have choice of seven and you try to represent the population by this kind of limited set of a shot yes but that of course introduces the challenge of how do you get your audience to pick one to pick the right one and not get bored by any kind of settings can you do that game and how effective is the whole thing so I think for me high quality H.-O. TASA first thing you need to do then you introduce trekking and then you're at the individual station but that would be my kind of person view of the order of things to you know get the most out of what was available ultimately your idea that you need all of those but you know you might have to go step by step there but the initial quality is crucial and we found this to be quite often have this problem that we have certain programs we run into this with our own own rendering system and then we're under it elsewhere and they are not the same much R.T.S. involved and that leads to must of compromises and so having flexibility there I would say it's an important aspect of the as well really good question really important point that. We can to afterwards OK thank you very much thank you Rudy and very good. Thank you to. The president with the. Whole thing. And it certain. That any president has in that. Thank you.