With the brown bag series. You'll know that I've got some administrative things to do here first. First I would ask who here is a four credit student, other students, interested guests of which we have several. Welcome. Before I get to talking about our wonderful speaker for today, some other things the credit students need to sign in. Please turn off your phones. Please clean up your trash when you're done looking ahead a couple of things. We won't have a brown bag on Thursday, but we will be returning on November 9. Our speaker will be Stephanos Nicolaids from USC who will be talking about algorithmic scenario generation as quality diversity optimization. All right, so let's jump ahead to today's distinguished alumnus talk. The topic is going to be augment, diminish, remap, reality, freeing the mind and its resources. And our presenter is our distinguished alumnus, Dr. Anne Mclaughlin, who many of you know went here for her Phd in psychology. And her advisor was Wendy Rogers. A little bit more about her background. So she's a professor in the Department of Psychology at NC State. She's received awards for her teaching and research from NC State and was chosen as a faculty scholar in 2016. Her work has been funded by NSF, Nasa, NIH, and others. She's president of Division 21 of the American Psychological Association and associate editor for the journal Human Factors. She co authored a book for practitioners wishing to design technologies for older persons called Designing Displays for Older Adults. Recently, she's published a book introducing human factors psychology to the general public. It's called All Too Human, So everyone go to Amazon right now and order that. And her current research focuses on the design and use of cognition aids to improve performance and learning of challenging tasks. So when she's not thinking about the next research project, she loves rock climbing and teaching other women to do the same. So please welcome my dear friend and longtime collaborator Anne Mclaughlin. Thank you, Mary Beth. Thank you for that. Very warm welcome and great introduction. I'm really honored to be your speaker today. And the reason is that I have thanks for Georgia Tech for so many reasons. And also I wanted to share a few memories. I started my career here in 2001 Where tell me if you know where this is. I lived in Hemphill in the graduate dorms, and I had a secret pet chinchilla hidden in my room for the duration. His name was Mr. Pops Alot. The psychology department back then was in the naval gymnasium building, which has been destroyed by now. Back then also, I had a few questionable fashion choices. But as the years passed and the students ID's changed how they looked, so did I. I finally graduated in 2007 and that's when I went on to go found my lab at North Carolina State University. Georgia Tech has been a huge influence in my life because their faculty who helped me become a researcher and taught me how to manage an academic career. And many of them I still work with today. Indeed, most of what I'm going to be presenting today is in collaboration with Mary Beth Gandhi. Although I've been at NC State since 2007, It's fair to say I think about something connected with Georgia Tech every day. Let's get started. I could not be more excited to tell you about the work I'm interested in right now. And some of the questions that my lab has started to work on. A little audience participation. Raise your hand. If any of you use noise canceling headphones, Yes. Can't live without them. How many of you use a zoom background to change what's behind you? Or maybe touch up my appearance, That's my favorite. How many of you turn down the car radio when the driving gets difficult or you're trying to merge on the highway. Same. Any sunglass wares. Then how about using do not disturb? If you have an iphone, the silence notifications during certain times. How about a rather new feature that Google Maps has called Live, where it will actually overlay information in the environment. Anyone who uses this. Okay. I figured with this technological crowd, I'd have at least a couple then last. How many of you sometimes have closed captions up even if it's in the language you understand? Yeah. All right, great. Well, the spans quite a spectrum, but these are all technological ways that we use to alter reality by adding visual or auditory information, maybe remapping that information. Removing information. These are all cognition aids. You are trying to increase your limited memory, your limited attention, and to make your sight or hearing better than it would be normally. The purpose of my questions was to show you just how intimately and comprehensively that we seek out cognition aids. We want to see farther, we want to remember more. We want to notice what's important. I'm interested in this at every level, but especially at the cutting edge of technology and what we can achieve and in making sure that the designs of any future cognition aid is effective and usable sunglasses are one thing. But let's get serious for a moment. This is a recent anecdote that I experienced. A close family member of mine was in the hospital for almost a month this fall. I lived in her room for two weeks, sleeping there in those two weeks, I saw firsthand what I knew intellectually from the research, which is that the number of signals and alarms are way too high because every machine has its own alarm system. The number of false alarms was astronomical, including a bed that would alarm and speak to you, demanding that you lie back down. Even though every nurse who came by was telling her to get up as much as you can and move around, the chair had the same alarm, which would go off every time I got up out of the chair, which is a lot almost all of these flashing lights and signals were local, meaning that the people that heard them the most were us, the ones who actually had no control over any of it. The staff only heard them when they came in to turn things off and change them. Meanwhile, there were other important signals that had little or no feedback. There was a bile pump on the wall chugging along, happily doing absolutely nothing until we made some invisible tweak and it started actually taking out stomach contents on when oxygen wasn't plugged into the wall. It wasn't plugged incorrectly. After a bed transfer, the only feedback was once a hour, someone came in and checked her oxygen and it was at 78% Where's the alarm for that last? The schedule for turning a patient seemed to be asking the patient, have you been turned recently? Let's just say we had a pretty unreliable narrator in that, if I had to summarize, this whole experience was a cacophony of noise, both visual and auditory. That was about 98% of our experience. The other 2% was just seeking out real information and often not getting it. Let's see where many of the alarms took place. Here in yellow, you can see all the alarms that would go off every time an IV bag got low. Meaning it was always a different time through the night. The other alarms were for the oxygen, the bed, and the chair. In this photo, just this one photo, there are 12 different systems that could alarm. But now I want to turn this around and look at it like a research question. Why did I demonstrate it this way? Why did I choose to highlight the different alarms and yellow? Well, obviously I wanted to draw your attention to those alarms. But why didn't I give you a list of them with their attributes to give you different information? Why didn't I turn it into something verbal and that way you could easily see it. Why didn't I just subtract out the other clutter so that the alarms became more salient and visible like this. These are the kinds of questions that we ask in my lab today. Each of those choices could be more or less appropriate, depending on the needs of you, the users, and that's what we want to discover. When should we augment something? When should we diminish it? When should we remap it? What guidance is there already in the psychology literature? Then how should these augmentations diminishments or remappings look or sound Last, what are the measurable benefits that they could bring to emergency situations, non emergency situations, to learning to training today? Since I do not have unlimited time, I'm going to focus on one of these, which is diminishment. Let's think about why we don't diminish. Like the slides I showed you in the hospital room, diminishing reality is often not our first thought. Why is that? Why is our first idea usually to add something rather than subtract from it? Even when we complain that the world is cluttered and full of noise, we first think to add and then we pull attention with adding. Rather than taking away unimportant things, the authors of this nature article explore this tendency to add rather than subtract with a number of different studies, Finding that whenever humans try to solve a problem, we have an extreme bias to add rather than take away. I think this is important for those of us who are interested in human computer interaction because once you realize that people are not willing to subtract. You have to make yourself formally think of that as an option. When they did different studies on seeing if people would subtract, they did it and found it across multiple different types of tasks. From balancing a screen grid, can you balance it by taking away or by adding people added by landscaping a mini golf course to be better or worse. Either way, people added then last, to create a certain type of Lego structure. Taking away would have been more simple, but people would add legos to it. They found that they did these in these experiments even when it would be cheaper or faster to subtract. We're working with a pretty heavy bias here now. It also explains why this field is still so wide open with barely any literature and diminishing reality. I think it's because we do not turn to that as our first thought. There are a number of different papers describing the engineering and methods for doing diminished reality, but very little to anything describing the human computer interaction or how we might use it. Although the idea of diminishment is actually fairly old, it dates back to around the year 2000. It's only recently become possible to make pretty convincing diminishments and to remove objects computationally from our environment. I'm going to go over a couple of quick recent works about how diminishment has been studied. This is not my research, this is background in 2021. Researchers found that diminishing things, like removing the person walking behind that mobile phone, could improve intention and perception as long as it worked perfectly. However, whenever it did not work perfectly, as often happens with a mobile phone, and trying to use that device for these more computationally heavy processes, it actually harmed user experience. We have a caution there that sometimes diminishment can be distracting if it's not perfect then This work from Ki in 2022 found that people generally like to have a deemphasized the emphasized images to have less clutter in their visual field when they're trying to do a task like working with these Legos. Because it does retain the context. That seems to be an important idea is that you want to keep the context of things rather than completely deleting them from your environment. Also, people like to customize. One thing to note is that very few of these studies, in fact neither of these used measures of learning or performance. They use measures of acceptability and usability. Then last, this experiment sought to accomplish a lot of the things we want to accomplish with diminishment, where they wanted to make work easier in an open office environment. They did measure performance. However, rather than diminishing, they added to the environment. Again, we're seeing that bias to, if you want to help people concentrate, add things rather than taking them away. Let's get on to a few of the experiments that we're working on in my lab. One of the major initiatives that we're doing right now is to look at how to change learning in the classroom. How many of you have ever taught or learned in a large auditorium? Okay, well, this task and environment were inspired by my personal teaching in Poe Hall on NC State's campus. For those of you who've been around a while, does anyone remember Skiles Scales building? Okay. Pohll at NC State is rather analogous. It's old, it's loud, They are poor acoustics, And the auditorium style seating means that you can see the screens of every person in front of you. And let's face it, most of the students are watching ESPN. During the lecture. We have movement in the periphery that's grabbing your attention, even if you want to pay attention to the lecture. Here we have an environment where it's almost impossible not to attend to these distractions. And yet this is where we want students to pay the most attention. Now one I hope idiosyncratic attribute of Po Hall is how often you hear the sound of loud drilling into concrete. As unknown repairs are made during the day, they seem to target my exam days for doing these kind of repairs. It's a place where it becomes very easy to imagine. If I could just put on some glasses and headphones and delete those different distractions, I could have a much better classroom experience. One of my students focused his master's thesis on the problem, and we started small with just a video. He manipulated whether or not visuals or audio were diminished and then also included a control condition where there was full distraction. He was interested in two different outcomes, How much students are going to learn, and also how much these diminishments are going to take away from your situation awareness. After all, it might be great to just have the lecture available if you're sitting in the room. But do you really want to be so isolated that you're not aware of fire alarms or people coming in and out of the room? Or if someone asked you for a pencil, we don't want to just have complete blinders on. We think we wanted to test what the effects of that would be. He made a couple of videos for these conditions and also a test of the lecture content. He also included a measure of attention deficit disorder. To see if there were people for whom diminishment would be more important, but I'll talk some more about that later. Then last, he included a measure of presence. So how much did people feel that they were in this video? Because this was during covid and we were very aware that people are just watching a screen. They weren't really in the classroom. All right, let me see if I can make this play. You see, there we go. All right, this is the control condition which had some added distractions added to it. I'm giving a lecture on signal detection theory, which was chosen because we assume students wouldn't know much about it and they also might find it boring. Well, it's a little bit longer than that. Well, okay, let's go back here. Seems to be set to go really fast, normal. Let me see if there's a there seems to be no sound on the laptop. Yeah, I'm pressing the unmute on the laptop. I see. Does anyone know how I might unmet? I plug it, I'm gonna have a lot of sound, so I might as well fix this problem quickly. Thanks for your help. I bet that's how students wish they could watch lectures. I do teach, I teach a distance class where I have recorded my lectures and they have told me that they watch them on fast forward. So let's try the other video, Okay, This is interesting behavior. Well, I can help you to imagine the scene, Picture it Sicily. In the control video, we added cell phones, ringing students getting up and leaving the classroom, coming back and sitting down, asking each other for notes and pencils. Little bits of video would appear on the screens in front with their own audio that would suddenly interrupt the lecture. Then on the right we have one of the diminished versions. We have diminished high. This is the high diminishment condition. Everything that's happening outside the lecture, we also had a low diminishment condition where it was still pretty transparent, but it was darker then all of the sound has been attenuated so that it is much lower. All right, What did we find? Well, interestingly, even with such a simplified set of videos, we did find some interesting results connected to their retention scores. These were all NC State students who were getting credit for psychology class. I want to call your attention to all of the correlations with their retention score, which is highlighted in yellow because I augmented rather than diminished of first, I want to call your attention to presence. The more students felt present in this strange little video environment, the worse they did. We thought that was interesting and we want to follow up on that to see if it was the feeling of being there that made those distractions more distracting than those who could really just think. This is just a video. Also, those who indicated that they had higher tendency towards ADHD, They also scored lower on the retention test, even though the test we used was a clinical measure that was just supposed to say, do you have it or not, that's not really a sensitive measure. We were still able to find this prediction. We'd like to follow up on this with better measures of individual differences in attention. Like a test of attentional control, Then one small point, not really related to diminished reality. Notice that those who had a higher interest in psychology, which we measured before the experiment, did worse on a test of the signal detection theory content, which I found a little worrying. Now we also looked at it by diminishment condition. We're looking at whether people had the high diminishment, which would be the high condition for audio, or the high diminishment for video. High means that there was more diminishment and low means that there was less. We did find an interaction and how much diminishment there was and what kind. If we diminish the auditory distractions, that was a good thing. It seemed to be more important than diminishing the visual distractions when we only diminished the visual distractions a little bit. So that's the low visual that preserved. We thought the context that group did worse when they were auditory distractions. I think that tells us that preserving context at all costs is not really always in line with what you want to have as an outcome. This might be more similar to the experiment where if diminishment isn't complete and you notice it, it might actually distract you more than just ignoring the video on its own. But wait, there's more. Let's take a look at how our control condition did. First of off, you can see on the retention scores, Nobody's doing great. We're talking here on retention, which our test was a little bit hard. If you look at the control group, they actually did as well as any of the good diminished conditions. We wondered if this might be because we're used to ignoring a lot of normal distractions that are in our lives. If the video looks normal, you can just focus on the lecture. But when we added some of the diminishments, they may have actually created more distraction by trying to diminish. In a way, this left us with some more questions than answered. Being present in the environment did seem to matter, and that seemed to make performance worse. Maybe that's why distractions are so challenging in an auditorium, but maybe not as bad when you're watching a video. Overall, they didn't have great situational awareness. Maybe they weren't processing all the different things that we had going on. Even in the control condition, we think that they were able to pretty well ignore what we thought would be pretty bad distraction for our next step. This is a study that we developed. Now we're moving this experiment to virtual reality so that we can test these different types of diminishment in virtual reality in a situation that we can entirely control here. They can actually sit in a chair, look around. They'll have spatial audio that's making different sounds left and right. People will be close to them or further away and they'll be able to really see the screens in front of them. We're keeping with a long established tradition of testing augmented reality, or augmentations in virtual reality first before we try and do it in an actual environment. Mostly because this is less glitchy than any, even the best augmentations that are available now. Then once we establish effects with experiments like this, we'd like to develop a system that will test this in an actual classroom. Let me show you this video of the control section session. Will there be sound? Probably not try. I will narrate for you. There are many sounds happening in this environment. All over the place, people are clicking pens, moving around, asking each other quick questions. We made the control condition here much more auditorially and visually distracting than our previous experiment. Because we think that it's going to mimic more what a student might have in actual classroom. Right now, I'm going to move on a bit because the focus of those first two experiments is on learning. Which can be a difficult outcome to measure because learning has a lot of other variables that are part of it. In these other follow up experiments, we are looking mainly at performance. What about doing well in the moment when it doesn't really matter whether you retain that for later. In fact, most cognition aids are designed for performance, not learning. I hope none of us find ourselves in this situation. But maybe you'll be in a situation one day when you need to grab the defibrillator off the wall to administer to someone who is having a heart attack. You'll need the assistance of the cognition aid that comes with this machine and you need to use it immediately and accurately. Let's change our focus to trying to help people perform in the moment. This next work was inspired by talking with and reading about the experiences of astronaut on a very space station, which is where they have to do all of their work. We went to the plenary session of Dr. Mashburn, a famous astronaut who's spent a lot of time in space. He mentioned how distracting it was to try and work in a small environment with lots of people doing things all around you and never being able to really focus or concentrate. When he was asked, how do you deal with these kinds of distractions? These are the answers he gave. He was able to answer only as an individual because he didn't have system level control. He said things like, make your world as small as possible. Remind yourself that what you're doing now is the most important thing in the world. He said that he noticed some people were better at this than others and thought maybe we could train people to be better at it. Not so sure, but this gave us some food for thought. What can we do to reduce those distractions? Well, we turned to the hierarchy of safety. Anybody familiar with this hierarchy? What's the least effective way to make a system safer? Someone's seen this talk before. Maybe a warning or training about what the hazard is, trying to train it away. What's the second most effective way to keep people from getting harmed? To come up with some guard that prevents you from being able to interact with the hazard. But then the absolute best way to prevent being falling prey to a hazard is to design out that hazard. Now here the hazard are distractions. We could train away the hazard, probably could we guard against the hazard? Maybe, but diminishing reality could conceivably design out the hazard because those distractions will no longer be present. We focused on the idea of designing out these hazards. We designed a task in which to test the effects of removing distraction via diminishment. This was the assembly of a medical ventilator in an emergency. Now, when we wrote the proposal for this experiment back in 2019, we had no idea that everyone would know what a medical ventilator was just a year later. This was a project that was originally funded by Nasa, and we situated the assembly of the ventilator in long term space flight. There it would be assumed that the crew members trying to do this would not have additional help or communications from the ground. As in the classroom study, we also measured situational awareness and how well they assembled the ventilator. Before I go into what it looked like, I want to acknowledge the massive contributions of my other PI's on this project. I'm a psypologist, not a programmer, and neither of my students, however, Mary Beth Andy and her team at Georgia Tech came up with a way to run this entire study remotely, which was necessary as we were still in the time of covid. This meant designing the environment and a task according to what we specified, a psychologists, and then making it possible for us to control what the participants saw and heard remotely. Vicki Byrne, my other PI in this project, has worked at Johnson Space Center for years. And she was able to make sure that we had good content, that we had task analyses and other ways of knowing exactly what kind of tasks people would be doing on the ISS so that we had good face validity. None of this would have happened without them. Here's the design of the study. We chose a task of using the procedure to assemble the medical ventilator with our flight surgeon as the incapacitated patient. And that's why you would have to assemble it because the surgeon is the patient. There are many events that relate to why the surgeon is injured and what's going on with all the other crew members around the participant. We'll call that the plot. We divided the assembly procedure into three equal sections and created three forms of diminished reality for each one, so that each participant experienced all three types of diminishment. There was a no diminishment control. A universal diminishment where all sounds and peripheral visual items were diminished. And a context aware diminishment where we removed the clutter. But we kept all the important pieces in the important audio that we would then quiz them about later. Our measures were typical performance measures, but also their scores on situational awareness and how hard they felt they had to work to succeed. This next video is pretty important. I'm going to unplug and I'm not really sure how to do this. I really need you to hear the audio for this. Do you have any ideas for me? I've been doing it may be a problem with the computer. I could also play the audio on my computer and then the video on this computer. Let's see. So this is going to try to do it through the computer speakers, we'll see if it does that connect IV support patient, okay, that's IV line a patient give red set of shot. Connect IV support to patient, connect IV line to patient, give red sedative shot. I support connect IV support to patient. All right, so what you saw there was a participant doing the task and me of course, because it's a demonstration, what we had was a very difficult task that we made intentionally difficult. Where you were reading the assembly directive screen to see what the next step was, but all of the words in the procedure for the different objects didn't match. Names of those actual objects in the environment. You have to look at the assembly directives and see that you needed the pulse oximeter. And then look around and say, out of all these objects, the one that's most likely that is the oxy pulse. And then you would give a voice command to do something with the oxy pulse. It required a lot of working memory and a lot of attention to do this. You might think that that is a little bit strange, that maybe we made it too hard on purpose. But once we ran this with personnel at Johnson Space Center, they said that this is actually a very common type of task, that they even have a name for it. They call an op nom task or operations nomenclature because the nomenclature is almost always wrong. Those are the three different conditions that people were exposed to. We conducted the study entirely Wizard Oz. We had a teleconference with participants as they did the task, and we listened to their voice commands for assembling the ventilator. And then we controlled whether or not it moved on to the next step. If they were incorrect, we clicked a button that would play an error sound to the participants. It seemed like we had the best voice recognition system ever, much better than Alexa. Because the graduate students were incredible natural language recognizers and they could really understand what a person was saying. The only criteria was that they had to have their own Android phone so that they could do this using a Google Cardboard own homes. We gave the cardboard to each participant by mail if necessary, and they got to keep it so we had no hygiene issues. Then they did all of our pre study materials online, installed our app onto their phone, and then during the zoom call, they completed the study. Here's a video of what the experience looked like for the participant and for the experimenters who were controlling it. We recorded this in the lab so that you can see it a little more clearly. But this is what was happening also via zoom connect to one to connect tube one to human base, connect tube one to vent. All right, So it was a little intense, but I'm not going to go into all of the technical issues that we experienced. But if you would like a lessons learned talk, I'm happy to come back and give a workshop. So what happened? What are the effects of diminishment? Well, we had two samples, one were NC State Stem graduate students. And we consider them to be astronaut analogs because they had similar training to astronauts in terms of having a Master's in science. At least then also with employees at Johnson Space Center. I'm going to show you their results together because I think that their similarities and their differences are very interesting. It also shows how important it is to know your sample generally. These are the demographics most had some augmented reality experience in both groups. The age group was much more limited for the Stem participants, obviously, than employees. These were the first of the performance measures, the number of steps that they were able to complete in any one of the scenarios, we converted their steps to standardized scores because each section was counterbalanced and was also slightly different in terms of the number of steps you could have. But just in general know that once you start comparing conditions, a zero would mean average performance. If we look at this, you can see that the first thing to notice is that the control condition has a lower number of steps completed for both groups. It did differ significantly from the context of were group, we saw the same pattern, Johnson Space Center participants. It's interesting to me that the universal diminishment condition, which you might think would get rid of everything around you so that you could complete the task, wasn't actually the best in terms of performance. The context aware was Next up, let's quickly look at the errors per section here. The findings were a little less clear because the NCSU sample did show a difference between the universal diminishment and the context but not the control. Also, the errors were higher than the context aware condition. This might be because they were able to see what the next step might be and try something more frequently, even if they were wrong. Skip that. Then here were the results for afterwards. We asked them, where were these different objects in the room? And these were objects that they didn't have to use to see if they had any situational awareness. Somewhat predictably, those in the context of where condition were more unaware of their surroundings. Because we did diminish those objects, they were just shown as transparencies as you saw in the video. They were more easily ignored, which ended up in them being ignored and then showing lower spatial situational awareness. We also asked them about things that were just happening. Other crew members were talking and discussing how to address this emergency that was happening on the ISS. And NCSU sample, those who were in the universal diminishment, really did not know what was going on compared to the control group. Even though the control group had a lot of sound and a lot of things going on, they had more access to keeping on top of what was happening situationally. For other people in the plot, it did surprise us that our context aware condition did not do better than this because they had access to the information that was on this test and they didn't have all the extra stuff happening. The only idea I have here is that our task was incredibly difficult and people were really focused on the task in all conditions. And no one did great on the situational awareness test, as you can see just from overall scores. Last one thing I think is maybe the most interesting measure was their own feelings of mental workload. I created the scale by using some of the subscales from the Nasa Tl X, which is a traditional measure of workload. But I only used mental demand, temporal demand, effort, and frustration because there really was no physical demand in this task. They were just giving voice commands. They didn't even have something to operate in the VR environment. For the NCSU participants, those in the universal diminishment condition reported lower workload than those in the control. This might be an issue, they didn't know what they didn't know see or hear some things and so they didn't know they were missing them. They had lower workload even though if you remember from the number of steps completed, they also didn't do as well. Now, the Johnson Space Center group was very sensitive to workload. They had significant differences between the control and each diminishment condition. I think this is what speaks to the differences in the samples. Are JSC participants, you could just tell when you ran them that these are people who problem solve for a living. They are determined to perform no matter what. So they did, they didn't like making mistakes, they didn't like failing to complete all the steps, and they were going to work harder to do so. Whereas maybe our stem graduate students were a little more relaxed in taking on more workload, I think our JSC participants could feel that difference in workload, even if it wasn't that visible in their performance, which they maintained as high as they could. Last, we included a new measure, just with the Johnson Space Center study, about what participants might have noticed going on around them that we could consider to be something pre attentive. This included questions like what gender or perceived gender spent the most time talking, who talked the most, Who came through the room you're in, who came through Most often. We base these questions on pretty standard early findings from cognitive psychology, where people are pretty good at noticing when the gender of a speaker changes even if it's not in the channel that you're attending to. And indeed there was that effect where those in the diminished condition, we're more likely to answer these questions correctly, which was really interesting than the control. Even though the signal in the diminished condition was quite low or difficult to see. There was wider variability when people were in the context of were condition. I think this is something to follow up on and I'm not sure I totally have an explanation for why those in the diminished condition did much better at this task in our future directions. I have many other studies to discuss and many other ideas. I have a senior Phd student who is currently using some funding to look at how we might use diminishment in training. Perhaps you're going to be expected to function in a highly chaotic environment, and maybe we can scaffold your introduction to that chaos using diminishment. This could apply to a lot of jobs that require work in an unexpected or chaotic environment. But we'd also like to replicate the study using actual augmentation, diminishment in the physical environment now that we have a better idea of how it should or shouldn't look last, we'd also like to see for whom diminishment matters the most by including more sensitive measures of individual ability. I'm going to close with some of the theoretical models that bring all of this work together and organize our thinking about how to do research in this area. The first is from a 2020 paper that we published in Human Factors, about the fact that people tended not to think heavily about what kind of cognition was being aided when they create a cognition aid. People would casually throw around terms like this, checklist is for memory, when really the checklist was more about encouraging a social situation where people would have to talk to each other about a patient. The idea of a cognition aid, I think should be embedded in the idea of what cognition is being supported. And then once we establish that better, then we can look for better patterns and theoretical ways in which to make those aids even better. For example, you could first look at research on selective attention to get an idea of what's important. And then see if there are any studies that looked at exactly that problem to help design your aid that would help with selective attention. However, right now, it is very difficult to find literature that goes to the level of what kind of attention do you want to support? We've now taken this basic advice to put the cognition back in cognition Aids, and we've created this framework on how to study them. Generally, we situate inputs seen here at the top level. Then we consider how they might map to the aid according to what cognitive process it is that you need for the task. This will help us map to the kinds of techniques that a designer can use to help achieve that goal most successfully. We have the inputs at the top, Mapping to the cognitive processes and then mapping to the different kinds of tools you might use as a computer scientist to create such an aid. Then last, all of those have to map to what kind of platform are you going to be using to deliver this aid? Each of these is interacting with each other. I think that what we need is advice at each one of these levels on how to progress to the next level, what interactions there are, and how to match it, so that we can make it easier to tell designers. Here's what you should do to create the cognition aid you want for this task, this environment, in this population. In closing, we humans can do amazing things, but our perception, attention, and memory will always be extremely limited, especially mine. They say that every research project is an urge to scratch a personal itch. I would say that every day I think about how I would like to use a diminished reality aid to find focus and peace in my life. Diminishing reality is something I do think about absolutely every day. I'd like to leave now with opportunity for questions and acknowledgments of all the wonderful students who worked in my lab and my collaborators. Thank you. Thank you very much. Wow, that's crazy. Thank you, Anne. Now we have a few minutes to take questions from the audience. Anyone? Chris? So one of my pets. That's one of my pet peeves too. Yeah, I think that's really interesting. I'd say. Why do we have to decide to make something safer by mimicking what we've had in the past? It's not as though people didn't get hit by loud cars in the past. If we have an electric car that's very quiet, why is our solution to decide that we need to make it loud like old cars used to be? I'm not saying I know the solution, but maybe we could think about removing something else from the environment to make it so that the car is more perceptible in some way. Maybe the car itself could have different systems that could help interact with pedestrians in a safer way. But I actually totally agree that maybe just making something louder is not necessarily going to help the whole environment because what else are you inhibiting? I don't know about Atlanta, but we have some very loud motorcycles in Raleigh. When those go by, you can't have a conversation. Things are definitely impacted by that. I'm not sure that having that loudness in the motorcycle is worth the perceived safety that it might increase by having such sounds on the road. What do you think a adding extra noise? We actually, I think your work probably shows a lot of other examples. Probably the mindset to come out the design remediation in a different way. Thank you Lori. You have a question. It plays off that this is the way to get positive results by masking, say one thing. It existence is quotes in your neighborhood but you can't go turn them off. But I'm wondering if it's a white noise, if there's something in any of these situations, whether it's audio visual or anything else that you could introduce, stimulation can actually, well, I think that would be the entire idea of having some diminished reality system that you customize and control. I think the problem you're requesting help with is maybe one of the easier ones. That's probably something that we could do now that you could have a leaf blower eliminator whether or not it's going to be context aware to know that maybe it should not eliminate the leaf blower that's about to hit you. I don't know. But in terms of selective sound attenuation, that seems like something that's lower hanging fruit than most. I agree with you. I also love a leaf blower attenuator, a student questions. I'm sure there's a student has questions. Don't you want to diminish your reality? You don't have any experiences in classes, anything? Yeah, I've Brandy's playing Gamy. Brandy's right now is taking me to classes and whenever I put around here, she has the stability just to shut things out. It doesn't matter what noises around. So have you tested that in the sense of looking at various age groups and saying what age groups diminish? I myself know that. I do not have the capabilities then. I'm 76, she's 18. I know what I grew up with. She's grown up my have these amazing capabilities to diminish the noise around ten. Yeah, that actually connects to something I've always been very interested in, which is my research really started in looking at age related differences in cognition. But since I started getting this sort of funding, let's just say Nasa doesn't care about the people who are older. But I could make some predictions that we tend to get less good at inhibiting as we get older, inhibiting sounds and distractions. And I've often thought that, wouldn't it be great to have diminished reality glasses that got rid of all the billboards on the highway? Pretty sure the Chamber of Commerce is not going to be happy with that, but why not get rid of especially the flashing ones and maybe that would be especially good for older drivers That said, I think that our 18 year olds are better at it, but they're still going to be limited. There's still going to be lots of situations where they get distracted when they don't want to be. Even when we're at our best, we're not that great. We only get worse. That's a really good point and I often do that too. You know, coffee shop noise or having noise in the background. I think that's partially because of what technologies we've had right now. Our technology for adding white noise to cover distraction. Pretty good. Pretty easy. It would be a lot harder for you to get a good diminishment system. But I think what's interesting would be testing which of those is better if we do eventually have the capability of making a system that diminishes, is it worth going, investing in that system versus having a noise covering system, which is what we have access to today. Can you elaborate on that a little bit? Yeah. Yeah. Well, first, can we see pictures? Second, I think that that is in a way, what our universal diminishment condition did. Because it really blurred the periphery and kept you where you had to, like wherever you were looking was where you were focused. But it really eliminated a lot of peripheral information rather than selectively removing things. And I think that, that didn't work all that well because it did change where people had to physically look to see something. I think it would be interesting to test a universal diminishment condition that did something like desaturate objects all around that you don't need rather than changing something about what you physically see. But I also think that we can use this in a lot of different ways. Think about the mechanisms of some computer games. Have you ever been in one where you need a flash light to see well? The purpose of that is to make you behave differently and to probably build suspense and build all these different feelings. We can harness that diminishment for depending on what the user's task is. Sometimes it might be a good thing, a lot of times it might be a bad thing. And I think that creating a taxonomy of when to use for what purpose, that's my ultimate goal. I have a question for you as the person responsible for that layer of designing and implementing these AR techniques. You said something that really struck me about that when the diminishments aren't perfect, they can in fact make the situation worse. I know that as a computer scientist, I'm never going to be able to make something that's perfect or even our noise canceling, headphones can't cancel out certain types of auditory signals. Do you have any thoughts on, at the HCI level, what could I do when I create? In what ways could they fail in a less like, detrimental way? Yeah, and I think about that a lot, and I probably shouldn't use the word perfect because I don't think that we have to have perfection. I think what we have to understand is what is good enough to change learning and performance. If we can find out what's good enough, then maybe. Goal we shoot for. But also, I think that it has to do with understanding more about every task than just saying, we're going to diminish things. You have to understand what is the goal of this person? What do I need to diminish what would have the biggest effect? And then how can I do that in a way that won't be distracting? I don't think there's any clear answer of if this, then that it's always going to have that piece of the art to it where you say, well, I cannot remove the people from this table without looking like a little bit of the matrix. Sometimes they're there, sometimes they're not, but can I put some sort of filter over them that reduces their salience? That might have the same effect, but without trying to go for a Holy Grail of diminishment. I think that that's part of the HCI piece here, which we're looking for these big effects on learning and on performance. But there's also the importance of acceptability and perceiving the different types of HCI, diminishment eye play a role there folks are interested because they haven't seen this type of it. Could be. It could be. Are you saying you want to fund a longitudinal study We do throughout the whole semester? That yeah, I agree. That could be part of it because there is always a little bit of novelty. The people in the last experiment I discussed, they experienced all three conditions. They were also probably mentally comparing those conditions because they saw each one. Sometimes I feel like the task was so hard they weren't necessarily aware of the differences. But it was pretty clear that in the context of were diminishment, we took all of the clutter off the walls. In terms of visual search, it should be easier to visually search for objects because there are fewer objects that are visible. And they're also not against the cluttered background. I think that novelty or not, when you're comparing the different types of diminishment against each other, I would have expected to see effects there, even if all three of them had some novelty to them. If I'd definitely like to stop the diminishment before it becomes unethical, I think that this is where our other processes and human factors come in. You have to understand who you're designing for and you have to design with them, have participatory design, and get their buy in. I think that anytime if we designed a health care diminishment system and then it's rolled it out, it would absolutely fail. It would only be if you worked with health care workers in their context and iterated and changed things and tried to come up with, well, what is it that you need? At the same hospital I was at, there was a intercom every day where it was a Catholic hospital and there was a lengthy prayer that happened. If that happened, you couldn't really hear what was going on in the hallway. I'm not saying that that might not be critical for health care, but it might be critical to someone's well being. I don't want to make the decision about whether or not that should be something that is deemphasized. But I do think that the healthcare workers themselves could make that decision. One last question. You briefly addressed how students and equal take on the stress. First of, are you able to find an objective way to measure that analysis or take that out symes? Second, in terms of long term solution, the end be probably better learning environments, learning outcomes. Do you think the solutions lie in flying, diminishment, automate correct things, or training ourselves made to handle the stimulating environments to some. Yeah. Let me did that last part first. I think that there are situations in which we will not be able to diminish things. Mary Beth has a great example. I think you mentioned that social workers might be thrown into a very chaotic home environment. That they have to assess that things could be very loud, children running around, all kinds of things going on, and they're going to perform in that environment. So the question is how do you get them ready for that? So maybe you could scaffold them into it in a way that is training. But I would say that just like with the hierarchy of safety, training to operate in chaos is not as good as operating in non chaos. If we can come up with ways for other jobs where you can have some kind of diminishment, you could imagine having headphones that could reduce the loudness or intensity of a child's crying, but you still know it's there. You're not going to like, oh, there's a baby. You're still going to know, but you don't necessarily have the emotional impact and stress of the full volume, something like that. I think that it's going to depend on the situation. Then we should always be trying to go for that hierarchy where we can either guard against people having distractions affect their performance, or eliminate them so that they don't have to worry about them. Then I think you had a first part to your question. I forgot already. What was that Yes question? Yeah, yeah. You hit on something that we would definitely like to do more of in the future, which is look at individual differences. And I think that we probably could have captured this with motivation level. So if people were honest about how motivated they were, the experiment using that as a control might have showed that difference between the NC State sample and the JSC sample. But I also think that other individual differences about ability to control your attention or how much working memory you have, even though everyone is pretty limited, there's still a spectrum. And knowing where people fall on that might help us predict how much they're going to need or not need our interventions. Thank you very much, Ann. Let's give her one last round of applause. Thank you everyone.