The purpose of this is to find out what kind of research is going on within the county marketing group and to see if there are pretty opportunities for collaboration or there are students who long to take classes with our classrooms and also to see the vibrancy of the College of Architecture. I next month we will be having another group effort at the Research Forum and it will be back to Sherry and Javier is art from the school of building construction and then go not retire from the School of Architecture. Today I am delighted to interview some arm for speakers who are representing some of the research that is going on at the digital fabrication laboratory which is physically located on Marietta Street and they're going to talk a little bit about their research. We have Kevin shank Wilder. Who is an assistant professor in the School of Industrial Design His research focuses on the use of parametric modeling and design with a particular interest and product customisation he holds a Bachelor of Science and a master master of science especially a master of industrial design from Georgia talk. Our second speaker today. Well actually first I'm going first with Kevin's going to do and he's really amazing. And she is an assistant professor in the School of Architecture her research interests are in building envelope systems materials digital fabrication techniques and construction methodology to test and prototype building elements that realise target performance levels. Dr main is an engine. Engineer and an architect who holds a master of architecture from MIT and a Master of Science and civil engineering structural mag mechanics from Stanford University and then we have Andre skivvy Harris is a doctoral student in architecture his expert. He's in digital computing parametric design and digital fabrication. He comes to us. Frenchy late with a bachelor's degree in architecture from university and last but not least destress and his assistant professor in the School of Architecture his pert research and teaching us first. Focus on the continuous exploration of digital technology in the design representation analysis and production of your metrically sophisticated architecture. He holds a Bachelor of Science and a master of architecture from Georgia Tech. Please join me in welcoming or thanks. OK Well thanks to everyone for coming in lieu of our fearless leader Russell gentry who's not here I'm going to do a sort of brief overview of the lab and talk about our sort of world view. We are I guess the talk is going to be structured in terms of breadth and depth because that's how we see ourselves we're very crosscutting we have lots of different disciplines in lots of different outlooks in the lab and methods of working in the lab from architects to structural engineers to musicians to artists to industrial designers so on and so forth. So we have a lot of brush. But I think the way we're going to structure today's talk is really in terms of depth through a show a few projects in depth that each of the researchers are refactor members are working on. So just a couple of quick notes about the patient I but before I do that. I want to actually tell a quick story about something I'm just really very recently and didn't know this this object this machine. What it is the early typewriter right and the name of the typewriter is the mauling Hanson writing ball and it's interesting I just read the quote This is actually this machine changed. Nietzsche's life need to know you know this is again this just recently had. In his I guess mid thirty's his health had really fallen into bad shape and he was at the point where you can really see his vision was so bad that he couldn't with equal rights and he stopped writing completely and it wasn't until he got this machine that he started writing again. And so in a letter to one of his friends where he's talking about this machine. This one. He just says this is from a book called What the Internet is Doing to Our Brains the shallows servitor So this is actually a letter between each and one of his colleagues starting with his colleague writing to him. Perhaps you will through this instrument even take to a new to a new idiom close let's write a letter noting that in his own work. My thoughts in music and language often depend on the quality of pen and paper you write nature replied our writing equipment takes part in the forming of our thoughts. I think that's kind of nice to think about tools that we're using the technology using today and how that that doesn't just become an instrumental domain but I really starts to reformulate where we're working in the way we're thinking and the way that we are acting in design. So a little bit about the lab we think of ourselves in terms of these well that there are six here but I'm going to focus on on five sort of key points representation performance analysis materials fabrication and assembly and so looking at the sort of broad spectrum not all have design here right because design in my mind is sort of cross-cutting across all of those right. Always designing. But understanding each of those domains as a specific domain with a set of research agendas but also looking at the the interview in main dependencies if you will right. So representation. Let's see if we can make this work representation we're interested in different modes of representing things entertainment systems drawings and this is going to talk at length about the so-called structure for. Behavior function paradigm in terms of how things behave performance how do things behave right. How can we simulate how can we predict behavior of materials of assemblies of systems and how can we use that information early in in conceptual design phase is such that it's not just a downstream validation or a downstream effect or check other materials how do Tiriel perform right how much it will behave architecture is fundamentally I would argue it's about this and many of our you know we're back already. This is where they should between representation and making materiality and it's at the material level the raw material and how do we transform that material in the process is that we're using this process is a fabrication process is clearly this the digital fabrication lab. I'm sort of skipping over a lot of the things that I think at this point in terms of visual fabrication are fairly well understood. I'm going to spend time on the issues of machines and that sort of stuff I think it's fairly commonplace and assembly so you know once we understand the parts how do we understand how those things go together. So all the way from design conceptualization to putting something together on a building construction site and making it work and testing it. So having said that I'm going to switch gears and turn this over to my colleague Kevin shank Wyler who's going to talk a little bit about his work and I've got my timer so I can try to keep the minutes when everybody carries shrink Ross assistant professor in industrial design. They struck to me to speak with you and I'm going to talk about a couple things really quickly the small effort that my group has over at that is a fabrication I would call a D. forty one of the design for one group and that comprises of myself when run down a burger log in a Ph D. suitcase E.I.B.. You've seen much of the work that's come out of my classes in that lab. In the building where the centennial bench which was a central the defect cation is very central to producing this a collaboration with with Tristen over there in our classes working together for the larger architecture celebration which is you know the pieces these furniture around the building and this is part of my permit. Public. Modeling class and what we do is we teach the students how to build and design for variability in the human form both from an at the public policy standpoint and from an ability standpoint we look at ways different means of customizing products to fit their specific customer specific needs or or the specific needs of small populations which leads me to particular project going to talking about he says idea of digitally inclusive furniture and this was a very small Well it was a small project looking at Jordan questions how we bridge the gap between assisted Tech City Technology and your first universal design. So this was efficient out of the project was a permit to the city of universal furniture. It was the result of a faculty development grant from the G.T.S. fund given for last year. Funded student doing Rawlins. And part of one another student Donald bearlike the purpose of this you guys can read it on your own The grew out of an earlier attempt between myself Russell gentry and John Sanford and Scott Haines over at can Tia to them to put together a larger night a dream in which to explore the space and how can parents modeling of products really react to not just into poetry people but to abilities. So in other words how different abilities of people have an effect on product geometry. And those changes writing with the term they would in quite have. Enough to go there yet and so I took it on to right up to a small exercise to help build some some domain knowledge and experience in the area of developing the digital models to enable this this type of thinking and that's what this project is about this project was a collaboration between adults for design the digital fabrication lab which obviously provided the modeling and the fabric Asian infrastructure and Kitty who did it to provide some some domain knowledge and understanding needs. So we came out of this is presented to paper on this project that the ideas say the National Conference of the education suppose him back in September and in the event I'll be going to San Francisco to present at the mass customization Co creation and personalization conference in San Francisco. So we're talking about it. Well I would spend too much on the concept of primitive man because I think it's fairly well understood at least in architecture standpoint but basically we're talking about if you consider a chair right. And then we can do it we can parameterize certain aspects of the chair whether it's overall height width with depth of a chair. We also parameterize particular components that make up the Cerberus the legs and seat band the back back rest arm styles that sort of thing we understand that they're all interrelated not just from a design standpoint or manufacturing standpoint what you understand the variability and we can identify them parameterized that we can then create variations to MIT to fit different scenarios so whether it's different size people differ quantity of people and in turn in code manufacturing data on today and those very last images on the right. Represent layouts for scene secreting. Now this this particular project again we pose the question is how does the human ability inform product geometry and to look at that we took a small range of abilities and we assessed those fully ambulatory folks and then those wheelchair into such those that have the ability to self trance. From a wheelchair to a sitting device and those that require a small amount of assistance for a transfer board to transfer from from a wheelchair to a seating device. And so this this chart sort of represents sort of the conceptual framework of the of the project in that you know the actual artifact is influenced by many things where the it's the human body in terms of size and ability manufacturing processes tools which materials all play a role style plays a role and that was very important in this project as well. Was to go back to the edge of bridging the gap between assistive technology universal design many times in the SR technology we see devices that are designed for specific people but they almost always end up looking like hospital devices we call a very stigmatizing It's a device that identifies a person as having having a disability and we wanted to see if we could bridge that gap and bring more of universal thinking into it. It's a products that are designed to be accepted and liked by all but I tell you people specific abilities. So we started out working with a couple of experts it could help identify specific attributes user needs that we need to to to consider to design for these folks and then from that for an infant using needs a dental find affordance is that that the chair would need to consider that then turns into features and if I what would feature the chair effect in terms and what specific actually beads those specific features need to have I mean style. When I think that was part of this was understood was to Big sure that we could we could carry a proper style that was that would be appropriate for the home for this project rather than just doing a grand design exercise and developing our own style because that would be getting way too many variables into this is a matter of assessment going backwards. So we did some simple but very sexy size understand what it is that makes a craftsman style chair. Saying we need to understand exact. In the anatomy chair. I'm saying all the different parts that make up the chair because they're all interrelated when it comes to structure size and support and to make sure when you're sitting if that's involved part and fall over and then doing it was very key in this part to be able to take a lot of his engineering background and develop a person charging assessments and be able to understand what level of impact what we call Internet relations what different components affected what other components in the chairs we consider he said or designs internally know the width of the seat and would drive the stringers the structures that are there for structure support between the legs and such. Secondly we did a lot of lot of mapping because associativity mapping to help understand where the extra influence is on the chair so Xstrata we look at the people that are interacting with the chair and to understand from from body type against size how that affects a chair and then begin to understand how ability would affect different different configurations of the chair. From that we then we then we then took that into poetry data and developed we call a high high order layout sketches within within the digital model using salt works as a as a program and developed in this rough likeness of the human body that would then drive the geometry of the rest of the chair and this in turn fed other types of layouts and you know so that there's a lot of Dan a lot of information on there just a just a two D. sketch format with the side the front and the top last to really understand how different parts related to to each other. After that rough models are building we went into prototypes actually made physical prototypes of the so that so that we could assess manufacturing approaches and other very cation process you know size we could sit it get a feeling we could we could see how people can move. In and out of the chair. And I'm not running on time so I'm going to sit for through this. But in the end we were able to cast that all that these different departments into into a digital model I want to see here are three configurations that represent the different main ability requirements of the people the standard no arm chair which anyone can use it is a problem for any side of the table. You have an arm chair which allows a gamer to fully ambulatory it's good for the you know the proper for the for the head of the table but an arm chair also helps provide those militaries with actors for the whole themselves up by their arms and the last one is a figure to show sliding arms for those that need extra assistance be able to apply transfer board to a chair have that room be able to move the arm other way sliding of the chair and move the arm back and they all they all are fashion within that similar Craftsman style swing the other out there are still visually instead of the appropriate for the whole so next steps. What do we really learn from this is that we learned two really good best practices for the step modeling is that we can figure geometric relationships and that's what. So those last sketches to reflect the difference and after poetry but we use configurations where we can set up different definitions of chess with or without arms or with sliding arms to capture the variation in ability. We're going with this is a now I miss you have a Ph D. student on board and you know there might be student and we're continuing work on this and this chair. We're going to look at now see if we can go for that night or grant again and we've done some background work. Casey is working on embedding various third party configurator configurators in this model so from an interface standpoint who's very easy for a user interact with and then and then the third part of that is it after that as it were called parametric turn to be able to build actually physical device sort of like a radio turn that with all physical manipulate. One of the does and thank you. Hello. For me. John Mann assistant professor here and I have a background in engineering and architecture and picture so prior to my teaching here in Georgia Tech. I was working on large projects in particular working on the building all the systems design from design to through fabrication and installation. So coming here. You know I think that noticing from my experiences through practice and also seeing through the trends of the industry. I was very keen on through looking at the buildings going workflow and understanding. Not only from the projects that I worked on but also on other projects and different kinds of projects where you have one customization or more standard simply So this is a research project funded by the chip visual building laboratory here Georgia Tech and where the main focus is looking at three buildings three case study and doing thirty three case studies and gaining conclusions from that. So the top one is Palm at Palm medical which is a project that I worked on so that was sort of the initiator and the other one that we're looking at is the big man Tower in New York City which is kind of the middle picture and another one. We're looking at is the United there are a few digs and Silver Spring Maryland which is kind of our through the standard assembly option or a case study and then we're also looking at the picture here. Unfortunately but the dome Damon Plaza and Seoul Korea designed by the ID. So the the focus of the research is looking at is looking at basically on the left being sort of the design phase where we're doing renderings we're understanding through visually what the all of this thing looks like we're doing performance analyses. We're also working with a fabricator to understand you know how best to fabricate this current wall system and then on the right is its actual erection site so that the research looks like you're transitioning from you know through an image in the left into sort of that we all it's a right there the workflow based on that project is basically this and this is sort of the work flow chart where when we talk about workflow we're talking about how information is exchanged both ends for the verbal exchanges as well as software exchanges like the models and what kind of models they're using how they're interacting with the different parties. What stages. These are happening. You know how the cost schedules impacting the workflow. So this is sort of the chart and kind of what I would come away with this is looking at for the intensity of the for interactions for design development and transitioning to construction documentation and then there wasn't another sort of intense or workflow when it came to the pre construction or Morris or surrounding when there was an actual mock up a final mock up done where we had to actually test it and then there were issues raised and she had to redesign some of the elements so spring from that one of the projects that we were looking at to do the work flow research which is still ongoing. So a lot of this work. I'm presenting is ongoing and so I won't be going into as much depth as Kevin has been doing. But this is for this project. One of the criteria was that they asked the contractor they wanted a virtual mock up done. There was some misunderstanding of what this virtual mockup was and so we had the opportunity to actually implement our skill with and through our understanding and test out you know what the potential not to the fullest but at least sort of the initiation of what the virtual mockup can do this was the workflow for that this project and so we actually are affecting the work flow based on the work we did so we started off just kind of looking at the different components assemblies You know what how they interacted with each other and we decided to sort of start modeling in a little differently than just a visual representation but looking at how you can get used information to translated into sort of a automated fabrication model so talking with you know the fabricator also with other fabricators and seeing through what their dilemma I was we tried to think of it as having a little part similar to like off the shelf at a fabrication plant you have all parts and then you start assembling subassemblies and then as you go to the building then you have through the master sommelier where the subassemblies come together. So this is what we like to call the mechanical solution. And this was we're lucky that we have access to a live webcam so we actually monitoring the installation as it is in progress and so this was how some of the windows that we started modeling were being installed and we were looking Israelis corners and thinking OK there was. A lot of sort of patch work being done. So through a model we noticed that from the two drawings that were given that just extruding then we started having issues about how some of the components would in a way each other and all of these components were introduced because of you know the performance in terms of the airflow performance the vapor transmission performance. So these were performative elements that were introduced. But in the documentation and they were not fully studied so when we started to study them. You know we realized extrusions had to be pieces that we milled out corners had to have sort of prefabricated elements. And you know this is the drawings showed a two inch outward recess which actually made the whole installation very complex. So we told the fabricating we said well you know why is it that you can set it back two inches. Because then you know if you did the head then it would be such a smooth transition. So luckily the photo that they just sent us was a through situation where it was sort of recessed back but because of a sort of the time schedule. We weren't able to impact the the project as whole but the good part was that we were able to show you know both most all parties that you know really doing this kind of virtual study of the only system and how it comes together is very beneficial by doing this and understanding these components before this saves you know everyone a lot of time and a lot are we working and also money of course this is you know. Hot off the presses kind of as it is of this moment so you know the thing that we had the good opportunity is that we're actually able to interact with it and they're very and because Woods. We're proving that what we're doing is very applicable. You know we're sending I'm sending my jury down and he's going to be actually more implement since a project. So in terms of you know what we see sort of as the potential for the virtual market is that you know it's it's it's allows for this kind of transition between designed performance and fabrication. I'm not going to run down the whole list but you know these are you know it's a non-static process so it is able to have be part of this or interim design flow and so kind of spring off from this is you know what is the value of version markets which is kind of the project that is being funded by a digital building and we're also looking at what the can optimal way of having the software exchanges where it can be much more interest but you don't have to overload on like one main sort of the model. You're actually having prefer old models that are able to feed back into the lead so we're sort of studying that right now which is very exciting sort of coming back to kind of the lab for physical work in the lab. I like to you know introduce the student coursework in the lab as all my other colleagues do as well and I quickly just pointing this out. He has a studio that I did last fall and since it was a very short project they were us to you know and small groups build a wall system and think about what kind of different wall types are building and I was able to sort of implement some research questions into it which was really you know sort of a health issue a welfare and design industry we specify certain ways that you know work needs to be done and you know one of this is that you know this membrane has to be rolled down and we actually found through data that you know this. Rolling is not actually very healthy very healthy it are you know prolonged periods of this kind of motion washer lead to carpal tunnel. So you know this so their work is actually impacting you know research outcomes so I went to a conference and I presented it and you know they were very fascinated so we're able to use the work in the lab to help students understand materials representation and this is kind of how they're going to do digital pards to the fabricated element and so you know student learning outcomes is you know mature representation and what I want high is you know where their functions components and also teamwork. I think that's always you know that's pretty much what the workflow is struggling with is you know really how do we best work together and with all these different tools that we have different materials different ways of different interest or from ways of working so I'm sorry to say there's kind of an upcoming you know proceeding from this B. C. and architecture as it's going to be doing a small sort of similar project where we're looking at sort of standardized process and how also to doubt that for a customized systems. This is part of what should be coming at the end but I'm just going to go through this very quickly so that the DIA fellow in terms of what I'm working. We went through the first two which is funded by the digital building lab. Then I have a another project which is we thinking performance testing protocols which is a G.T.S. grant it was that I was granted this this actually year and then I have ongoing version of market research which brought from the work that we did and it's through industry collaboration's through actually being implemented into ongoing new projects to see how better to implement you know the tools that we're working with and also how that. Impress workflow and then another sort of. Different day looking is for renewable energy and this kind of one thing needs passive solar power project which we did some small prototyping of the summer and we found a lot of potential and so we're pursuing national grants and also in trying to throw in that you've got to do this I would turn over to undress. Hello good morning. I am a fifty year Ph D. student I'm working on dear fellow under Professor Russell gentry house where we Professor truckies man has advice or I'm going to present a couple of projects that we have been developing actually one project and then my core research that I hope will lead in some way to my final defense the D.F.L. as in the way it's listed in the website words and I stress the mission beginning focus on these five or six I think you had another one of the end I would say that I may need to rest in my main interest in my work has been a representation as a way of unifying Cordie media therefore fever five aspects of that we work in the lab and by representation. I really I'm doing of interest on the definition already in their presentation reading code design knowledge in the purpose rather than just communicating or convey meaning is really a way of supporting inquiry in reasoning and decision making and I think that competition to their specialist waited for providing that kind of of of of support. Now you know very simplified way we could define or we could at least at least three forms of design knowledge that are relevant to what the how and the why I think most of got systems really focus on description of what it is crucial of the geometry that we are looking for. No the process that is Germany's are related to our kind of handily. Tacitly or in physically in design is here for instance the way the theme is going to be made or put together on site or deplore both of special configuration is not quite well represented at least complication really in a robust way and I think that's that's that's something that certainly need need to be improved. So the first example they're going to show is the work that we did with under funded by national complete mystery Association and they wanted they asked us to waste to promote the use by designers and architects of masonry and we're there to the concrete masonry. This is not concrete missile is commissioned masonry but still Masonry has a lot of potential in design but it's not being floor is not the limits are not be pushed by the designers because we are due to lack of knowledge of construction and fabrication rules of masonry and lack of tools to support the exploration on the conceptual level of different configurations that Maitreya's support or allows as a system. So our argument was that we need tools that could embed part of the knowledge about structural principles of what of how Masonry behave very simplified way in order to support conceptual design and also we need tools to model those alternatives explicitly to evaluate to compare compare to collaborate. So for so we propose to develop a methodology to translate knowledge embedded in Masonry standers construction guidelines and best practices into part of the smart parametric representation for doing that translation we docked at the building the object behavior language developed by Professor is money colleagues for the precast concrete domain and we are good. Opted into masonry. So they basically idea worst are represented a very schematic concept or level what's the smart behavior that Prometric seamy will block should have in a CAD system so that supports it provides feedback to the designer or they're the stage of the of the process. And we selected a list of of initial standards and guidelines provided by not national can commiserate Association. Russell gentry He's a structural engineer he also provides some initial principles that are fundamental to be considered from the beginning of this I process and we're using the B.O.B. methodology we implemented some some prototypes. So for instance one one type of of of system or feedback that we are looking for in this example was curvature of masonry walls. What the limits of CORBA to every designer can achieve at a very simplified quick way at the beginning of the design process and we provide develop a small script or application that takes seen a surface carved into form by the designer it provides our immediate feedback about the limits and tolerances of the paint intent maser well being design. So this is an example of the workflow that we are looking for. We also explore standards and guidelines regarding openings and how they interact with rain for cement concrete masonry as different from conventional Masonry has needs reinforcement steel rebar seen concrete in between specially for the Be kind to lever. So that's a kind of feedback that we developed as a prototype prototype level using that methodology the initial beginning and then we went further in looking for implementing more advanced feedback mechanisms to designs using feed animals analysis strategies and then we build one wall to test the limits of four billion and. In the for mission that I walk and can support and also so we develop a class in spring two thousand nine hundred three in that some students apply some of this presuppose and tools for design and exploring their own own making their own formal explorations but the question itself bending what we saw with soft so far is a way of kind of using John which is a proxy of surrogate for representing processes processes are not quite explicitly there yet and that's what I'm looking for now in a way of that some type of of course structure for became a process can be embedded in a system so smartly feedback could be done from early stages of design. So the watcher surrogate has a mission before for all the other ones and I really believe that. How has to be that they're clean and how is really what the inks of the Y. which is the purpose for first night of the design with the German transcription. So between the dramatic the description of the cat model and the purple is there a missing link that needs to be explicitly represented in this the how and the how being it conveys the need for a presentation of processes simplify way of describing what the being beamed to or a primitive mollies to represent as a wall right is a declarative knowledge about the structure of objects or how what are the objects and how they are what are the attributes of those objects even their rules such as that if the space zero were on is a private space then the thickness of the wall should be bigger wider that that's also the kind of description of what the objects are and not about the processes in which that will participate seen. So that's that's one goal that is research is not only come to a knowledge about the themes and their job. Descriptions and properties but also about the process is enabled by the give the configuration of it and the purpose of such a configuration that's the difference between the static well in the process of putting together a maze and while there are quite different things and they're not being captured by being build the building for Mission modeling tools so far. So the need for presentation of process is because design is much more in the physical structure of John McCain's properties abstract concepts such as intent function the council process to fulfill the function a critical need to be represented. If you want to reason about that and make decisions clever decisions about them. The challenge is to represent his company this concepts in the form that can put ational in robust. So this is a at the result of a design process the tail construction details a wall of what you call the thing but there are two processes that that thing is related to the process of making the C. and the process after the thing is made which I think participates. We are good E.F.L. are much more consumer concern about the process of making things but we understand it eventually might be cations down the road about how the thing was made forty six dollars requirements going to affect the performance afterwards and different from occasion process least different tolerances audit considerations that are important to take regarding processes what about behaviors and collateral effects if you select of a specific process that process can have collateral effects that may contribute to the system to misbehave order of assemblies tolerance has a mission before its editor and that's particularly important for C.N.C. machining and how we can have a very nice description of a surface to be viewed by the two but that's not being considered a collision is that going to because at the end it's not being considered until we start to process that process process that geometry later on before machining. The cam level not the design level but but before just before running to the part in the machine. So now I'm looking for you. Skimmers or vocabularies to craft a concept it's basic very basic and fundamental principles about processes. This is just a description of how a door mechanism can work using that kind of a pebble area not going into details here but but exploring ways this is based on the S.B.S. ontology work done by Professor computer size. It's a way of describing not only the geometry of artifacts but also the ways simplify way of describing how artifacts work and we are looking to adopt that to the process of fabrication and the key the key of the key word to I'll be I'll say pre and post conditions for each of those processes that you've seen that map real meal or well there is a series of preconditions that they'd be satisfied by the desire for instance job detail geometry description but also understanding of the process carried by the machines and information about the materials themselves. So in summary I think the different types of design presentations support different types of reasoning and representation about functions and processes. I tend to support generation of modification designs from a functional point of view a better evaluation of directives comparison on selection explanation or justification of design season this is very important to just define the team in a collaborative Dene why certain decisions were made that may not be clear all the time for everybody in the team and diagnoses during the lifecycle of a product that is thinking I think you know in the in the in the interest of time I'm going to skip a little bit of my presentation because I really want to have some time at the end for conversation I think that's actually the most important part of this one is that we can present some stuff and talk about it. I do want to make one one point that we forgot to beginning the digital fabrication lab is under the umbrella of the digital building laboratory which is headed by Chuck Eastman So we're really a subset of a larger Institute wired really organization that has caused a civil engineering that has ties with building construction and many units across campus so I just want to make a point. I know a lot of things I'm going to show one of the many things that do I want to show an early project that they're really setting up the project I really want to talk about so in two thousand and seven we ran a workshop where we were looking at numbers because we let this play walk talk where we were looking at this question of how do we map representation to making OK if this is one of the oldest questions and in designing construction we have ideas we translate ideas into representations which translate representations into things understanding that process is fundamental and so if we say that now it parametric modeling and so on and so forth. We can do everything right. Well no not really there are implications right there are there real implications there material implications there are economic implications there are energy implications. So on and so forth. So we need to do things more intelligently. So what I would say is that over the last four or five years this idea of how do we map flexible representations to flexible systems of making and an intelligent way and in and in and efficient way has been a big part of what I'm interested in because I think the reality I'm interested in building things I'm interested in actually constructing things in the world not just representations and I think you have to make Teligent if you want to actually ever achieve complex architectures. So what we see here is a parametric model. Yet the idea here being OK a permit your B. spline actually comes from a physical spot right. It actually comes from the way that a material would been material resistance material property and we do. Taking that idea and we turned it into a computational representation of flexibility. Well could we were the other way around. Could we take that computational representation and push it back into the material world. So what's happening with this project which is about making just as they were the two feet of this thing which is about making this project which is about making flexible molding systems for concrete then you know the question is can we take the perimeter of the spline which we can move and we can make lots of variations just by moving one point right in front of Asians in fact a continuity of not discrete things but of continuous things could we map that didn't then to a physical flexible molding system and that's where the technology is heading. That's what the researchers say so we very quickly through this. This is a representation schematic representation of how the mold would work. What we see is on the left hand side the top logical representation of the mold and then we see the outputs that each of the permutations would generate. So now we're mapping a let's say global configuration of a design in a parametric model in this case digital project we're using digital project. This was two thousand seven we were in between digital projects all works so mapping a global representation to all of the local elements that would be required in understanding each each global permutation What are the implications in terms of all the parts that have to be fabricated. So here you can see one of the parts being molded this was we had very little resources so we ended up doing sort of fudging some of these ideas but it's also proof of concept but what we see is that from a single variable mold. One can produce tremendous variation and that's really important because anyone who's ever cast anything understands it all the energy goes into making a mold break. So I'm going to quickly this was a project it internationally to prefer to ferret in two thousand and seven is where the project started and so from this you know we've developed some intellectual ideas. We're developing some technologies but we're also developing expertise and. And gaining some reputation in this area I would say so from this the area in New York had a competition in two thousand and ten. Last year I believe which was won by Peter our board of our for engineers in Paris. And we were maybe this is going to run on its own I hope. Actually if we were contacted to collaborate in the in the let's say optimisation rationalization really the geometry Professor cation and the production of the positive the full scale positive for this new new sort I wasn't even there the project was right the competition was for future curtain wall systems a case of nonstandard future Cornwall systems. And that was the competition the winner was the project was called Liquid wall and the the sort of proposal is that it's nonstandard high performance concrete planning systems and again this is an area that we've been working in and said there was a natural source synergy between the winner Peter Oborne or for engineers and us so we collaborated with these guys and I'm going to show a video which is going to explain all this is second so just sort of enjoy the images right now we collaborated with these guys to produce the full scale prototype the full scope positive which was then sent to course lab structures in Connecticut where they made the negative and did all the casting and this then went into an exhibition called integrate and innovate it in New York Center for architecture it was sort of the centerpiece of this exhibition which was for months looking at nonstandard high performance concrete personal systems. OK another mouthful I'm running really really fast so that we can access and conversation here. But what I want to do is show a video because I think it captures this quite well. And does a better job than I will. And it's H.D. which is always a good production. Knowing the prototype everyone involved. I think understand how well the pieces of work. I think come together and it's certainly a wonderful thing for this wonderful architecture because we've never done anything like this before and I think it's going to stimulate a lot of creative thinking can from a paper morals in the future. Plus we want to be a learning experience for young people. I went to Brooklyn very typical high school and I think it's important that young people have the advantage of seem something film on scale invasion this current war of just saying this isn't having a very good. We have this prototype thing last session was about your thing being ready process from stowaways Yama traits need not work which cannot be termed as moral really really mentally of character war will go in the nonstructural liquid won't is that different from standard her walls and the main aspect of it is fabrication. It's a cast frame which is means in place of what is typical of the room or steals for control and we can. Whoa concept is really based on three ideas. The first is the liquid form of the concrete itself and the second is in this particular prototype that we're doing now the form of the wall Pownall was designed according to its structural needs which results in this kind of wave form in the panel itself a third element of the little ones that you know that was there was a hospital or collector. I know in the wall into which a liquid is actually flowing through recover him from the same way on the building that the concrete is an ultra high performance kind that combines that tell me do you know there's a good way to go and I thought it was kind of like you know he's actually bias I think said engineer don't you know any larger I mean the contacts curvature is longer spans and with products that basically are going to last much much longer than regular concretes do so. Wonderful opportunity for them to design in a way that they've never had an experience before and been able to to work with before this break up in the process is done by the architects and engineers we've designed the digital model of the liquid local level that model was then used for a C.N.C. million process where people have been reading the digital model cuts the positive form of our expanded polystyrene creating a positive from which the negative or most or built and it was robbery was really used more of the concrete casting process. Remember allows us to have the more flexibility and better finishing the project. So the rubber was set in the form and then once the posit was stripped out we reversed the process. So now we can cast directly against the river and the river. Like I said was the best finish also allowing the flexibility to strip this box shape. Out of the mold and we see a value that's evolved kept at night because your fork is actually next level giving us higher strings while reducing the weight when you start out doing a prototype like this it's not good for than doing it on a new building. Even though this was going to be a section of move that can be years that the exhibit you have to go through the same process to get around a table with your contact me with the engineer understand what the challenges were how the design was going to open with me fabricated in the shop to bring in the manufacture of a project to feel like that's the guy how it is only it was a good thing and then when you finally understand the Iraqis about the challenges to get inside of an existing building was not easy it was how you would cost effectively. How do you do it safely and how do you do it in a way that it could not disrupt the activity of the center and the contractor competition metals came up with the idea of not having to remove the exterior that storefront but to move some interior glass Breena. Who is the new create us now with live come up with the way in terms of how to make this happen not to move is really what makes private projects so exciting and I think this exhibit can somehow demonstrate how the different disciplines were to come up with new and with tunes in terms of design and construct the ability to remove all of the pseudo during the early twenty first century two thousand and fifty mark my words. Some don't even the likes of which we've never seen OK So Frank is great but I'm going to stop there and just in the on sort of future trajectories you know the other thing I'd say about this project is that we are very interested in in multidisciplinary collaboration. Right because we understand it and I think that you and you know we just have to understand the other players you have to understand what their needs are and how to interact with them have intelligent conversations. So it's just a future of research. This is not concrete but I think it's really exciting one of our actually Ph D. students just didn't write a successful Grant called Simple boss balance of systems which is sort of looking at all of the other stuff and building integrated photovoltaics other than the cell. Like the actual panel itself which is pretty well understood and very well off and all the other stuff is where the costs are really driving the information. So this is a three year project funded by the DIA we sort of rethinking all of that stuff and how this architecture as our architecture impact and I was architecture impacted by this sort of stuff nonstandard building closures and ultra high performance concrete of this extension of the work I said to future projects one is a book that's Russell gentry and I work on together looking at rationalization covered. Ation installation of nonstandard building systems not Center building skin that happens country another is going to be an exhibition of the popular center and next year in conjunction with dance architectural geometry multi-cycle reconfigured perimeter molding So again this idea How do we link parametric representations to the metric molds them digitally augmented masonry which is clearly an extension of on this. He focused a lot on representation but we're also looking so we have time to talk about it. We're also interested in Mason. Right. What information is the mason need to make this thing what information is going Mason bring what skill set is the mason brain and how do we augment that rather than trying to replace the Mason. For example the robot which actually does work and then just to show the variety of the lab drawn together. We're working on an interactive drawing and listening table with the C.E.O. a artist in residence over new along with your wanderings will music and all your Weingarten and these will not resign ever so Williams And the former American. Well I'm not sure it's the imagine of the digital building and it is a building lab. So I'm going to leave it there and open it up to questions for it. Questions or comments for any of our speakers and we ran a little late. OK class dismissed. Thanks. Yeah I am I mean I don't mean I don't think of them later. And you can find each one of them. I met him when he was.